the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
This commit is contained in:
+37
-27
@@ -62,21 +62,22 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define GAME_BUTTON_NEXT GAME_BUTTON_CUSTOM_01
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// dance
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#define DANCE_BUTTON_LEFT GAME_BUTTON_CUSTOM_01
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#define DANCE_BUTTON_RIGHT GAME_BUTTON_CUSTOM_02
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#define DANCE_BUTTON_UP GAME_BUTTON_CUSTOM_03
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#define DANCE_BUTTON_DOWN GAME_BUTTON_CUSTOM_04
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#define DANCE_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_05
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#define DANCE_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_06
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#define DANCE_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_06
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#define NUM_DANCE_BUTTONS GAME_BUTTON_CUSTOM_07
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// pump
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#define PUMP_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_01
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#define PUMP_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_02
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#define PUMP_BUTTON_CENTER GAME_BUTTON_CUSTOM_03
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#define PUMP_BUTTON_DOWNLEFT GAME_BUTTON_CUSTOM_04
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#define PUMP_BUTTON_DOWNRIGHT GAME_BUTTON_CUSTOM_05
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#define PUMP_BUTTON_DOWNLEFT GAME_BUTTON_CUSTOM_04
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#define PUMP_BUTTON_DOWNRIGHT GAME_BUTTON_CUSTOM_05
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#define NUM_PUMP_BUTTONS GAME_BUTTON_CUSTOM_06
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// kb7
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#define KB7_BUTTON_KEY1 GAME_BUTTON_CUSTOM_01
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#define KB7_BUTTON_KEY2 GAME_BUTTON_CUSTOM_02
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#define KB7_BUTTON_KEY3 GAME_BUTTON_CUSTOM_03
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@@ -84,23 +85,23 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define KB7_BUTTON_KEY5 GAME_BUTTON_CUSTOM_05
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#define KB7_BUTTON_KEY6 GAME_BUTTON_CUSTOM_06
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#define NUM_KB7_BUTTONS GAME_BUTTON_CUSTOM_07
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#define EZ2_BUTTON_FOOTUPLEFT GAME_BUTTON_CUSTOM_01
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#define EZ2_BUTTON_FOOTUPRIGHT GAME_BUTTON_CUSTOM_02
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// ez2(dancer)
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#define EZ2_BUTTON_FOOTUPLEFT GAME_BUTTON_CUSTOM_01
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#define EZ2_BUTTON_FOOTUPRIGHT GAME_BUTTON_CUSTOM_02
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#define EZ2_BUTTON_FOOTDOWN GAME_BUTTON_CUSTOM_03
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#define EZ2_BUTTON_HANDUPLEFT GAME_BUTTON_CUSTOM_04
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#define EZ2_BUTTON_HANDUPRIGHT GAME_BUTTON_CUSTOM_05
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#define EZ2_BUTTON_HANDLRLEFT GAME_BUTTON_CUSTOM_06
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#define EZ2_BUTTON_HANDLRRIGHT GAME_BUTTON_CUSTOM_07
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#define EZ2_BUTTON_HANDUPLEFT GAME_BUTTON_CUSTOM_04
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#define EZ2_BUTTON_HANDUPRIGHT GAME_BUTTON_CUSTOM_05
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#define EZ2_BUTTON_HANDLRLEFT GAME_BUTTON_CUSTOM_06
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#define EZ2_BUTTON_HANDLRRIGHT GAME_BUTTON_CUSTOM_07
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#define NUM_EZ2_BUTTONS GAME_BUTTON_CUSTOM_08
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// para
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#define PARA_BUTTON_LEFT GAME_BUTTON_CUSTOM_01
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#define PARA_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_02
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#define PARA_BUTTON_UP GAME_BUTTON_CUSTOM_03
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#define PARA_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_04
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#define PARA_BUTTON_RIGHT GAME_BUTTON_CUSTOM_05
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#define NUM_PARA_BUTTONS GAME_BUTTON_CUSTOM_06
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// ds3ddx
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#define DS3DDX_BUTTON_HANDLEFT GAME_BUTTON_CUSTOM_01
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#define DS3DDX_BUTTON_FOOTDOWNLEFT GAME_BUTTON_CUSTOM_02
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#define DS3DDX_BUTTON_FOOTUPLEFT GAME_BUTTON_CUSTOM_03
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@@ -110,7 +111,7 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define DS3DDX_BUTTON_FOOTDOWNRIGHT GAME_BUTTON_CUSTOM_07
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#define DS3DDX_BUTTON_HANDRIGHT GAME_BUTTON_CUSTOM_08
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#define NUM_DS3DDX_BUTTONS GAME_BUTTON_CUSTOM_09
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// beat
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#define BEAT_BUTTON_KEY1 GAME_BUTTON_CUSTOM_01
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#define BEAT_BUTTON_KEY2 GAME_BUTTON_CUSTOM_02
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#define BEAT_BUTTON_KEY3 GAME_BUTTON_CUSTOM_03
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@@ -118,37 +119,46 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define BEAT_BUTTON_KEY5 GAME_BUTTON_CUSTOM_05
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#define BEAT_BUTTON_KEY6 GAME_BUTTON_CUSTOM_06
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#define BEAT_BUTTON_KEY7 GAME_BUTTON_CUSTOM_07
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#define BEAT_BUTTON_SCRATCHUP GAME_BUTTON_CUSTOM_08
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#define BEAT_BUTTON_SCRATCHDOWN GAME_BUTTON_CUSTOM_09
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#define BEAT_BUTTON_SCRATCHUP GAME_BUTTON_CUSTOM_08
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#define BEAT_BUTTON_SCRATCHDOWN GAME_BUTTON_CUSTOM_09
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#define NUM_BEAT_BUTTONS GAME_BUTTON_CUSTOM_10
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// maniax
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#define MANIAX_BUTTON_HANDUPLEFT GAME_BUTTON_CUSTOM_01
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#define MANIAX_BUTTON_HANDUPRIGHT GAME_BUTTON_CUSTOM_02
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#define MANIAX_BUTTON_HANDLRLEFT GAME_BUTTON_CUSTOM_03
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#define MANIAX_BUTTON_HANDLRRIGHT GAME_BUTTON_CUSTOM_04
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#define NUM_MANIAX_BUTTONS GAME_BUTTON_CUSTOM_05
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// techno
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#define TECHNO_BUTTON_LEFT GAME_BUTTON_CUSTOM_01
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#define TECHNO_BUTTON_RIGHT GAME_BUTTON_CUSTOM_02
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#define TECHNO_BUTTON_UP GAME_BUTTON_CUSTOM_03
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#define TECHNO_BUTTON_DOWN GAME_BUTTON_CUSTOM_04
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#define TECHNO_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_05
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#define TECHNO_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_06
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#define TECHNO_BUTTON_CENTER GAME_BUTTON_CUSTOM_07
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#define TECHNO_BUTTON_DOWNLEFT GAME_BUTTON_CUSTOM_08
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#define TECHNO_BUTTON_DOWNRIGHT GAME_BUTTON_CUSTOM_09
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#define TECHNO_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_05
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#define TECHNO_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_06
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#define TECHNO_BUTTON_CENTER GAME_BUTTON_CUSTOM_07
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#define TECHNO_BUTTON_DOWNLEFT GAME_BUTTON_CUSTOM_08
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#define TECHNO_BUTTON_DOWNRIGHT GAME_BUTTON_CUSTOM_09
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#define NUM_TECHNO_BUTTONS GAME_BUTTON_CUSTOM_10
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// popn
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#define POPN_BUTTON_LEFT_WHITE GAME_BUTTON_CUSTOM_01
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#define POPN_BUTTON_LEFT_YELLOW GAME_BUTTON_CUSTOM_02
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#define POPN_BUTTON_LEFT_GREEN GAME_BUTTON_CUSTOM_03
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#define POPN_BUTTON_LEFT_BLUE GAME_BUTTON_CUSTOM_04
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#define POPN_BUTTON_RED GAME_BUTTON_CUSTOM_05
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#define POPN_BUTTON_RED GAME_BUTTON_CUSTOM_05
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#define POPN_BUTTON_RIGHT_BLUE GAME_BUTTON_CUSTOM_06
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#define POPN_BUTTON_RIGHT_GREEN GAME_BUTTON_CUSTOM_07
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#define POPN_BUTTON_RIGHT_YELLOW GAME_BUTTON_CUSTOM_08
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#define POPN_BUTTON_RIGHT_WHITE GAME_BUTTON_CUSTOM_09
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#define NUM_POPN_BUTTONS GAME_BUTTON_CUSTOM_10
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#define NUM_POPN_BUTTONS GAME_BUTTON_CUSTOM_10
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// guitar
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#define GUITAR_BUTTON_FRET1 GAME_BUTTON_CUSTOM_01
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#define GUITAR_BUTTON_FRET2 GAME_BUTTON_CUSTOM_02
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#define GUITAR_BUTTON_FRET3 GAME_BUTTON_CUSTOM_03
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#define GUITAR_BUTTON_FRET4 GAME_BUTTON_CUSTOM_04
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#define GUITAR_BUTTON_FRET5 GAME_BUTTON_CUSTOM_05
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#define GUITAR_BUTTON_STRUM_UP GAME_BUTTON_CUSTOM_06
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#define GUITAR_BUTTON_STRUM_DOWN GAME_BUTTON_CUSTOM_07
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#define NUM_GUITAR_BUTTONS GAME_BUTTON_CUSTOM_08
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#define KARAOKE_BUTTON_LEFT GAME_BUTTON_CUSTOM_01
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#define NUM_KARAOKE_BUTTONS GAME_BUTTON_CUSTOM_02
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