the various changes that I forgot to commit (cleanup and so forth) into hg,

culminating in syncing with sm-ssc v1.0 public beta 2
This commit is contained in:
AJ Kelly
2010-03-31 17:37:09 -05:00
parent b279635401
commit 642f4b107c
80 changed files with 1200 additions and 918 deletions
+37 -27
View File
@@ -62,21 +62,22 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
#define GAME_BUTTON_NEXT GAME_BUTTON_CUSTOM_01
// dance
#define DANCE_BUTTON_LEFT GAME_BUTTON_CUSTOM_01
#define DANCE_BUTTON_RIGHT GAME_BUTTON_CUSTOM_02
#define DANCE_BUTTON_UP GAME_BUTTON_CUSTOM_03
#define DANCE_BUTTON_DOWN GAME_BUTTON_CUSTOM_04
#define DANCE_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_05
#define DANCE_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_06
#define DANCE_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_06
#define NUM_DANCE_BUTTONS GAME_BUTTON_CUSTOM_07
// pump
#define PUMP_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_01
#define PUMP_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_02
#define PUMP_BUTTON_CENTER GAME_BUTTON_CUSTOM_03
#define PUMP_BUTTON_DOWNLEFT GAME_BUTTON_CUSTOM_04
#define PUMP_BUTTON_DOWNRIGHT GAME_BUTTON_CUSTOM_05
#define PUMP_BUTTON_DOWNLEFT GAME_BUTTON_CUSTOM_04
#define PUMP_BUTTON_DOWNRIGHT GAME_BUTTON_CUSTOM_05
#define NUM_PUMP_BUTTONS GAME_BUTTON_CUSTOM_06
// kb7
#define KB7_BUTTON_KEY1 GAME_BUTTON_CUSTOM_01
#define KB7_BUTTON_KEY2 GAME_BUTTON_CUSTOM_02
#define KB7_BUTTON_KEY3 GAME_BUTTON_CUSTOM_03
@@ -84,23 +85,23 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
#define KB7_BUTTON_KEY5 GAME_BUTTON_CUSTOM_05
#define KB7_BUTTON_KEY6 GAME_BUTTON_CUSTOM_06
#define NUM_KB7_BUTTONS GAME_BUTTON_CUSTOM_07
#define EZ2_BUTTON_FOOTUPLEFT GAME_BUTTON_CUSTOM_01
#define EZ2_BUTTON_FOOTUPRIGHT GAME_BUTTON_CUSTOM_02
// ez2(dancer)
#define EZ2_BUTTON_FOOTUPLEFT GAME_BUTTON_CUSTOM_01
#define EZ2_BUTTON_FOOTUPRIGHT GAME_BUTTON_CUSTOM_02
#define EZ2_BUTTON_FOOTDOWN GAME_BUTTON_CUSTOM_03
#define EZ2_BUTTON_HANDUPLEFT GAME_BUTTON_CUSTOM_04
#define EZ2_BUTTON_HANDUPRIGHT GAME_BUTTON_CUSTOM_05
#define EZ2_BUTTON_HANDLRLEFT GAME_BUTTON_CUSTOM_06
#define EZ2_BUTTON_HANDLRRIGHT GAME_BUTTON_CUSTOM_07
#define EZ2_BUTTON_HANDUPLEFT GAME_BUTTON_CUSTOM_04
#define EZ2_BUTTON_HANDUPRIGHT GAME_BUTTON_CUSTOM_05
#define EZ2_BUTTON_HANDLRLEFT GAME_BUTTON_CUSTOM_06
#define EZ2_BUTTON_HANDLRRIGHT GAME_BUTTON_CUSTOM_07
#define NUM_EZ2_BUTTONS GAME_BUTTON_CUSTOM_08
// para
#define PARA_BUTTON_LEFT GAME_BUTTON_CUSTOM_01
#define PARA_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_02
#define PARA_BUTTON_UP GAME_BUTTON_CUSTOM_03
#define PARA_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_04
#define PARA_BUTTON_RIGHT GAME_BUTTON_CUSTOM_05
#define NUM_PARA_BUTTONS GAME_BUTTON_CUSTOM_06
// ds3ddx
#define DS3DDX_BUTTON_HANDLEFT GAME_BUTTON_CUSTOM_01
#define DS3DDX_BUTTON_FOOTDOWNLEFT GAME_BUTTON_CUSTOM_02
#define DS3DDX_BUTTON_FOOTUPLEFT GAME_BUTTON_CUSTOM_03
@@ -110,7 +111,7 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
#define DS3DDX_BUTTON_FOOTDOWNRIGHT GAME_BUTTON_CUSTOM_07
#define DS3DDX_BUTTON_HANDRIGHT GAME_BUTTON_CUSTOM_08
#define NUM_DS3DDX_BUTTONS GAME_BUTTON_CUSTOM_09
// beat
#define BEAT_BUTTON_KEY1 GAME_BUTTON_CUSTOM_01
#define BEAT_BUTTON_KEY2 GAME_BUTTON_CUSTOM_02
#define BEAT_BUTTON_KEY3 GAME_BUTTON_CUSTOM_03
@@ -118,37 +119,46 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
#define BEAT_BUTTON_KEY5 GAME_BUTTON_CUSTOM_05
#define BEAT_BUTTON_KEY6 GAME_BUTTON_CUSTOM_06
#define BEAT_BUTTON_KEY7 GAME_BUTTON_CUSTOM_07
#define BEAT_BUTTON_SCRATCHUP GAME_BUTTON_CUSTOM_08
#define BEAT_BUTTON_SCRATCHDOWN GAME_BUTTON_CUSTOM_09
#define BEAT_BUTTON_SCRATCHUP GAME_BUTTON_CUSTOM_08
#define BEAT_BUTTON_SCRATCHDOWN GAME_BUTTON_CUSTOM_09
#define NUM_BEAT_BUTTONS GAME_BUTTON_CUSTOM_10
// maniax
#define MANIAX_BUTTON_HANDUPLEFT GAME_BUTTON_CUSTOM_01
#define MANIAX_BUTTON_HANDUPRIGHT GAME_BUTTON_CUSTOM_02
#define MANIAX_BUTTON_HANDLRLEFT GAME_BUTTON_CUSTOM_03
#define MANIAX_BUTTON_HANDLRRIGHT GAME_BUTTON_CUSTOM_04
#define NUM_MANIAX_BUTTONS GAME_BUTTON_CUSTOM_05
// techno
#define TECHNO_BUTTON_LEFT GAME_BUTTON_CUSTOM_01
#define TECHNO_BUTTON_RIGHT GAME_BUTTON_CUSTOM_02
#define TECHNO_BUTTON_UP GAME_BUTTON_CUSTOM_03
#define TECHNO_BUTTON_DOWN GAME_BUTTON_CUSTOM_04
#define TECHNO_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_05
#define TECHNO_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_06
#define TECHNO_BUTTON_CENTER GAME_BUTTON_CUSTOM_07
#define TECHNO_BUTTON_DOWNLEFT GAME_BUTTON_CUSTOM_08
#define TECHNO_BUTTON_DOWNRIGHT GAME_BUTTON_CUSTOM_09
#define TECHNO_BUTTON_UPLEFT GAME_BUTTON_CUSTOM_05
#define TECHNO_BUTTON_UPRIGHT GAME_BUTTON_CUSTOM_06
#define TECHNO_BUTTON_CENTER GAME_BUTTON_CUSTOM_07
#define TECHNO_BUTTON_DOWNLEFT GAME_BUTTON_CUSTOM_08
#define TECHNO_BUTTON_DOWNRIGHT GAME_BUTTON_CUSTOM_09
#define NUM_TECHNO_BUTTONS GAME_BUTTON_CUSTOM_10
// popn
#define POPN_BUTTON_LEFT_WHITE GAME_BUTTON_CUSTOM_01
#define POPN_BUTTON_LEFT_YELLOW GAME_BUTTON_CUSTOM_02
#define POPN_BUTTON_LEFT_GREEN GAME_BUTTON_CUSTOM_03
#define POPN_BUTTON_LEFT_BLUE GAME_BUTTON_CUSTOM_04
#define POPN_BUTTON_RED GAME_BUTTON_CUSTOM_05
#define POPN_BUTTON_RED GAME_BUTTON_CUSTOM_05
#define POPN_BUTTON_RIGHT_BLUE GAME_BUTTON_CUSTOM_06
#define POPN_BUTTON_RIGHT_GREEN GAME_BUTTON_CUSTOM_07
#define POPN_BUTTON_RIGHT_YELLOW GAME_BUTTON_CUSTOM_08
#define POPN_BUTTON_RIGHT_WHITE GAME_BUTTON_CUSTOM_09
#define NUM_POPN_BUTTONS GAME_BUTTON_CUSTOM_10
#define NUM_POPN_BUTTONS GAME_BUTTON_CUSTOM_10
// guitar
#define GUITAR_BUTTON_FRET1 GAME_BUTTON_CUSTOM_01
#define GUITAR_BUTTON_FRET2 GAME_BUTTON_CUSTOM_02
#define GUITAR_BUTTON_FRET3 GAME_BUTTON_CUSTOM_03
#define GUITAR_BUTTON_FRET4 GAME_BUTTON_CUSTOM_04
#define GUITAR_BUTTON_FRET5 GAME_BUTTON_CUSTOM_05
#define GUITAR_BUTTON_STRUM_UP GAME_BUTTON_CUSTOM_06
#define GUITAR_BUTTON_STRUM_DOWN GAME_BUTTON_CUSTOM_07
#define NUM_GUITAR_BUTTONS GAME_BUTTON_CUSTOM_08
#define KARAOKE_BUTTON_LEFT GAME_BUTTON_CUSTOM_01
#define NUM_KARAOKE_BUTTONS GAME_BUTTON_CUSTOM_02