the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
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+2
-4
@@ -38,9 +38,7 @@ public:
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void DemandGraphics();
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void UndemandGraphics();
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//
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// Lua
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//
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void PushSelf( Lua *L );
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// smart accessor
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@@ -48,17 +46,17 @@ public:
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RString m_sCharDir;
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RString m_sCharacterID;
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private:
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RString m_sDisplayName;
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RString m_sCardPath;
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RString m_sIconPath;
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public:
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apActorCommands m_cmdInit;
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// All the stuff below will be filled in if this character is playable in Rave mode
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bool m_bUsableInRave;
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bool m_bUsableInRave;
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RString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
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RageTexturePreloader m_Preload;
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