records on eval

This commit is contained in:
AJ Kelly
2010-08-07 21:52:39 -05:00
parent dba5744435
commit 6419729f8c
4 changed files with 73 additions and 6 deletions
@@ -85,6 +85,28 @@ if ShowStandardDecoration("StepsDisplay") then
end
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "MachineRecord" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "MachineRecord"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "PersonalRecord" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PersonalRecord"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "StageAward" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "StageAward"), pn ) .. {
@@ -131,4 +153,5 @@ t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("GameType","GameType");
return t