Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered) 1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered) So let's get this straight: Left, Right, and Middle clicks work. Wheel Up and Wheel Down work. X/Y axis doesn't seem to work yet.
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@@ -559,9 +559,7 @@ void InputMapper::AutoMapJoysticksForCurrentGame()
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vector<InputDeviceInfo> vDevices;
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INPUTMAN->GetDevicesAndDescriptions(vDevices);
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//
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// fill vector with all auto mappings
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//
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vector<AutoMappings> vAutoMappings;
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{
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// file automaps - Add these first so that they can match before the hard-coded mappings
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