[splittiming] PlayerOptions -> HasTimingChanges.
Steps gained most of the functionality and lua doc. Leaving song version in: may still have a use thanks to #DISPLAYBPM.
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@@ -120,6 +120,11 @@ public:
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/** @brief Timing data */
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TimingData m_Timing;
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/**
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* @brief Determine if the Steps have any major timing changes during gameplay.
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* @return true if it does, or false otherwise. */
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bool HasSignificantTimingChanges() const;
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// Lua
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void PushSelf( lua_State *L );
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