only AutoMap joysticks if joysticks attached to system change. This way, we won't override users' custom mappings as often.
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@@ -233,7 +233,7 @@ static void NumBackgrounds( int &sel, bool ToSel, const CStringArray &choices )
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}
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/* Input options */
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MOVE( AutoMapJoysticks, PREFSMAN->m_bAutoMapJoysticks );
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MOVE( AutoMapOnJoyChange, PREFSMAN->m_bAutoMapOnJoyChange );
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MOVE( MenuButtons, PREFSMAN->m_bOnlyDedicatedMenuButtons );
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MOVE( AutoPlay, PREFSMAN->m_bAutoPlay );
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MOVE( BackDelayed, PREFSMAN->m_bDelayedEscape );
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@@ -408,12 +408,12 @@ static const ConfOption g_ConfOptions[] =
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ConfOption( "Random\nBackgrounds", NumBackgrounds, "5","10","15","20" ),
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/* Input options */
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ConfOption( "Auto Map\nJoysticks", AutoMapJoysticks, "OFF","ON (recommended)" ),
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ConfOption( "MenuButtons", MenuButtons, "USE GAMEPLAY BUTTONS","ONLY DEDICATED BUTTONS" ),
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ConfOption( "AutoPlay", AutoPlay, "OFF","ON" ),
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ConfOption( "Back\nDelayed", BackDelayed, "INSTANT","HOLD" ),
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ConfOption( "Options\nNavigation", OptionsNavigation, "SM STYLE","ARCADE STYLE" ),
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ConfOption( "Wheel\nSpeed", WheelSpeed, "SLOW","NORMAL","FAST","REALLY FAST" ),
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ConfOption( "Auto Map\nOn Joy Change", AutoMapOnJoyChange, "OFF","ON (recommended)" ),
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ConfOption( "MenuButtons", MenuButtons, "USE GAMEPLAY BUTTONS","ONLY DEDICATED BUTTONS" ),
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ConfOption( "AutoPlay", AutoPlay, "OFF","ON" ),
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ConfOption( "Back\nDelayed", BackDelayed, "INSTANT","HOLD" ),
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ConfOption( "Options\nNavigation", OptionsNavigation, "SM STYLE","ARCADE STYLE" ),
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ConfOption( "Wheel\nSpeed", WheelSpeed, "SLOW","NORMAL","FAST","REALLY FAST" ),
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/* Gameplay options */
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ConfOption( "Solo\nSingles", SoloSingles, "OFF","ON" ),
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