only AutoMap joysticks if joysticks attached to system change. This way, we won't override users' custom mappings as often.
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@@ -85,7 +85,7 @@ public:
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CharacterOption m_ShowDancingCharacters;
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bool m_bUseUnlockSystem;
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bool m_bFirstRun;
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bool m_bAutoMapJoysticks;
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bool m_bAutoMapOnJoyChange;
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float m_fGlobalOffsetSeconds;
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bool m_bForceLogFlush;
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bool m_bLogging;
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@@ -115,6 +115,7 @@ public:
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CString m_DWIPath;
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CString m_sLastSeenVideoDriver;
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CString m_sLastSeenInputDevices;
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#if defined(WIN32)
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int m_iLastSeenMemory;
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#endif
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