cleanpu
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@@ -336,8 +336,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
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m_pTempState = &tempState;
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tempState = m_current;
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/*
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*/
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const float fTotalPeriod = GetEffectPeriod();
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ASSERT( fTotalPeriod > 0 );
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const float fTimeIntoEffect = fmodfp( m_fSecsIntoEffect+m_fEffectOffset, fTotalPeriod );
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