This commit is contained in:
Glenn Maynard
2006-01-18 05:48:56 +00:00
parent 34b86a2185
commit 63c010f94e
-2
View File
@@ -336,8 +336,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
m_pTempState = &tempState;
tempState = m_current;
/*
*/
const float fTotalPeriod = GetEffectPeriod();
ASSERT( fTotalPeriod > 0 );
const float fTimeIntoEffect = fmodfp( m_fSecsIntoEffect+m_fEffectOffset, fTotalPeriod );