cleanpu
This commit is contained in:
@@ -336,8 +336,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
|
|||||||
m_pTempState = &tempState;
|
m_pTempState = &tempState;
|
||||||
tempState = m_current;
|
tempState = m_current;
|
||||||
|
|
||||||
/*
|
|
||||||
*/
|
|
||||||
const float fTotalPeriod = GetEffectPeriod();
|
const float fTotalPeriod = GetEffectPeriod();
|
||||||
ASSERT( fTotalPeriod > 0 );
|
ASSERT( fTotalPeriod > 0 );
|
||||||
const float fTimeIntoEffect = fmodfp( m_fSecsIntoEffect+m_fEffectOffset, fTotalPeriod );
|
const float fTimeIntoEffect = fmodfp( m_fSecsIntoEffect+m_fEffectOffset, fTotalPeriod );
|
||||||
|
|||||||
Reference in New Issue
Block a user