just some commenting edits and such
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@@ -8,8 +8,9 @@
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#include <map>
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// TODO: Use marker for default color instead of a specific color that may accidentally get written back into a lyrics file.
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#define LYRICS_DEFAULT_COLOR THEME->GetMetricC("ScreenGameplay","LyricDisplayDefaultColor")
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// TODO: Use a marker for default color instead of a specific color that may
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// accidentally get written back into a lyrics file.
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#define LYRICS_DEFAULT_COLOR THEME->GetMetricC("ScreenGameplay","LyricDisplayDefaultColor")
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static int CompareLyricSegments(const LyricSegment &seg1, const LyricSegment &seg2)
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{
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@@ -78,11 +79,13 @@ bool LyricsLoader::LoadFromLRCFile(const RString& sPath, Song& out)
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continue;
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}
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// todo: handle [offset:xxxx] (where xxxx is in milliseconds) tag? -aj
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// todo: handle [offset:xxxx] tag? -aj (xxxx is milliseconds)
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// offsets each timestamp after the offset by that amount.
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//float fLyricOffset = 0.0f;
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{
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/* If we've gotten this far, and no other statement caught
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* this value before this does, assume it's a time value. */
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/* If we've gotten this far, and no other statement caught this
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* value before this does, assume it's a time value. */
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LyricSegment seg;
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seg.m_Color = CurrentColor;
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