In a survuval course, override stored mods
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@@ -912,6 +912,11 @@ void ScreenGameplay::InitSongQueues()
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ASSERT( e->pSteps );
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ASSERT( e->pSteps );
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pi->m_vpStepsQueue.push_back( e->pSteps );
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pi->m_vpStepsQueue.push_back( e->pSteps );
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AttackArray a;
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AttackArray a;
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// In a survuval course, override stored mods
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if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL )
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a.push_back( Attack(ATTACK_LEVEL_1, 0, 0, "clearall,"+DEFAULT_MODIFIERS.GetValue(), false, true, false) ); // don't show in AttackList
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e->GetAttackArray( a );
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e->GetAttackArray( a );
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pi->m_asModifiersQueue.push_back( a );
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pi->m_asModifiersQueue.push_back( a );
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}
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}
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