allow storing "radar" values without them being shown

This commit is contained in:
Glenn Maynard
2003-11-26 04:20:38 +00:00
parent 462fff744b
commit 6338f94966
2 changed files with 17 additions and 16 deletions
+3 -2
View File
@@ -64,6 +64,7 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] =
#define GRAPH_START_HEIGHT THEME->GetMetricF(m_sName,"GraphStartHeight")
#define TYPE THEME->GetMetric (m_sName,"Type")
static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
//const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
@@ -551,7 +552,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
UtilSetXYAndOnCommand( m_sprBonusFrame[p], "ScreenEvaluation" );
this->AddChild( &m_sprBonusFrame[p] );
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
{
m_sprPossibleBar[p][r].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bar possible p%d",p+1)) );
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarPossible[p][r] );
@@ -933,7 +934,7 @@ void ScreenEvaluation::TweenOffScreen()
if( !GAMESTATE->IsPlayerEnabled(p) )
continue;
UtilOffCommand( m_sprBonusFrame[p], "ScreenEvaluation" );
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
{
UtilOffCommand( m_sprPossibleBar[p][r], "ScreenEvaluation" );
UtilOffCommand( m_sprActualBar[p][r], "ScreenEvaluation" );