cleanup
This commit is contained in:
@@ -222,17 +222,17 @@ void BitmapText::BuildChars()
|
|||||||
iX -= g.m_iHadvance;
|
iX -= g.m_iHadvance;
|
||||||
|
|
||||||
/* set vertex positions */
|
/* set vertex positions */
|
||||||
v[0].p = RageVector3( iX+g.m_fHshift, iY+g.m_pPage->m_fVshift, 0 ); // top left
|
v[0].p = RageVector3( iX+g.m_fHshift, iY+g.m_pPage->m_fVshift, 0 ); // top left
|
||||||
v[1].p = RageVector3( iX+g.m_fHshift, iY+g.m_pPage->m_fVshift+g.m_fHeight, 0 ); // bottom left
|
v[1].p = RageVector3( iX+g.m_fHshift, iY+g.m_pPage->m_fVshift+g.m_fHeight, 0 ); // bottom left
|
||||||
v[2].p = RageVector3( iX+g.m_fHshift+g.m_fWidth, iY+g.m_pPage->m_fVshift+g.m_fHeight, 0 ); // bottom right
|
v[2].p = RageVector3( iX+g.m_fHshift+g.m_fWidth, iY+g.m_pPage->m_fVshift+g.m_fHeight, 0 ); // bottom right
|
||||||
v[3].p = RageVector3( iX+g.m_fHshift+g.m_fWidth, iY+g.m_pPage->m_fVshift, 0 ); // top right
|
v[3].p = RageVector3( iX+g.m_fHshift+g.m_fWidth, iY+g.m_pPage->m_fVshift, 0 ); // top right
|
||||||
|
|
||||||
/* Advance the cursor. */
|
/* Advance the cursor. */
|
||||||
iX += g.m_iHadvance;
|
iX += g.m_iHadvance;
|
||||||
|
|
||||||
/* set texture coordinates */
|
/* set texture coordinates */
|
||||||
v[0].t = RageVector2( g.m_TexRect.left, g.m_TexRect.top );
|
v[0].t = RageVector2( g.m_TexRect.left, g.m_TexRect.top );
|
||||||
v[1].t = RageVector2( g.m_TexRect.left, g.m_TexRect.bottom );
|
v[1].t = RageVector2( g.m_TexRect.left, g.m_TexRect.bottom );
|
||||||
v[2].t = RageVector2( g.m_TexRect.right, g.m_TexRect.bottom );
|
v[2].t = RageVector2( g.m_TexRect.right, g.m_TexRect.bottom );
|
||||||
v[3].t = RageVector2( g.m_TexRect.right, g.m_TexRect.top );
|
v[3].t = RageVector2( g.m_TexRect.right, g.m_TexRect.top );
|
||||||
|
|
||||||
|
|||||||
@@ -38,12 +38,6 @@ void ScreenTestInput::Init()
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ScreenTestInput::~ScreenTestInput()
|
|
||||||
{
|
|
||||||
LOG->Trace( "ScreenTestInput::~ScreenTestInput()" );
|
|
||||||
}
|
|
||||||
|
|
||||||
static LocalizedString CONTROLLER ( "ScreenTestInput", "Controller" );
|
static LocalizedString CONTROLLER ( "ScreenTestInput", "Controller" );
|
||||||
static LocalizedString SECONDARY ( "ScreenTestInput", "secondary" );
|
static LocalizedString SECONDARY ( "ScreenTestInput", "secondary" );
|
||||||
static LocalizedString NOT_MAPPED ( "ScreenTestInput", "not mapped" );
|
static LocalizedString NOT_MAPPED ( "ScreenTestInput", "not mapped" );
|
||||||
@@ -120,14 +114,12 @@ void ScreenTestInput::Input( const InputEventPlus &input )
|
|||||||
{
|
{
|
||||||
case IET_FIRST_PRESS:
|
case IET_FIRST_PRESS:
|
||||||
case IET_RELEASE:
|
case IET_RELEASE:
|
||||||
|
switch( input.type )
|
||||||
{
|
{
|
||||||
switch( input.type )
|
case IET_FIRST_PRESS: sMessage += "Pressed"; break;
|
||||||
{
|
case IET_RELEASE: sMessage += "Released"; break;
|
||||||
case IET_FIRST_PRESS: sMessage += "Pressed"; break;
|
|
||||||
case IET_RELEASE: sMessage += "Released"; break;
|
|
||||||
}
|
|
||||||
MESSAGEMAN->Broadcast( sMessage );
|
|
||||||
}
|
}
|
||||||
|
MESSAGEMAN->Broadcast( sMessage );
|
||||||
}
|
}
|
||||||
|
|
||||||
if( input.type != IET_FIRST_PRESS && input.type != IET_SLOW_REPEAT )
|
if( input.type != IET_FIRST_PRESS && input.type != IET_SLOW_REPEAT )
|
||||||
@@ -143,7 +135,7 @@ void ScreenTestInput::MenuStart( PlayerNumber pn )
|
|||||||
|
|
||||||
void ScreenTestInput::MenuBack( PlayerNumber pn )
|
void ScreenTestInput::MenuBack( PlayerNumber pn )
|
||||||
{
|
{
|
||||||
if(!IsTransitioning())
|
if( !IsTransitioning() )
|
||||||
{
|
{
|
||||||
SCREENMAN->PlayStartSound();
|
SCREENMAN->PlayStartSound();
|
||||||
StartTransitioningScreen( SM_GoToPrevScreen );
|
StartTransitioningScreen( SM_GoToPrevScreen );
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ class ScreenTestInput : public ScreenWithMenuElements
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual ~ScreenTestInput();
|
|
||||||
|
|
||||||
virtual void Update( float fDelta );
|
virtual void Update( float fDelta );
|
||||||
virtual void Input( const InputEventPlus &input );
|
virtual void Input( const InputEventPlus &input );
|
||||||
|
|||||||
Reference in New Issue
Block a user