whitespace cleanup
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+1
-2
@@ -23,7 +23,7 @@ public:
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virtual void Unload();
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virtual void Unload();
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void FadeToActualBrightness();
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void FadeToActualBrightness();
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void SetBrightness( float fBrightness ); /* overrides pref and Cover */
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void SetBrightness( float fBrightness ); // overrides pref and Cover
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DancingCharacters* GetDancingCharacters();
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DancingCharacters* GetDancingCharacters();
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@@ -33,7 +33,6 @@ protected:
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BackgroundImpl *m_pImpl;
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BackgroundImpl *m_pImpl;
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};
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};
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#endif
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#endif
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/*
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/*
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+1
-4
@@ -1,18 +1,15 @@
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/* Foreground - Foreground in front of notes while playing. */
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#ifndef FOREGROUND_H
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#ifndef FOREGROUND_H
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#define FOREGROUND_H
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#define FOREGROUND_H
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#include "ActorFrame.h"
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#include "ActorFrame.h"
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class Song;
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class Song;
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/** @brief Foreground in front of notes while playing. */
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class Foreground: public ActorFrame
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class Foreground: public ActorFrame
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{
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{
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public:
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public:
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~Foreground();
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~Foreground();
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void Unload();
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void Unload();
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void LoadFromSong( const Song *pSong );
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void LoadFromSong( const Song *pSong );
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virtual void Update( float fDeltaTime );
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virtual void Update( float fDeltaTime );
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