100000 is correct (ms * percent = 1000 * 100); 100 is just masking a bug somewhere else ...
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@@ -855,7 +855,7 @@ int RageSoundReader_MP3::SetPosition_toc( int iFrame, bool Xing )
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} while( get_this_frame_byte(mad) < bytepos );
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} while( get_this_frame_byte(mad) < bytepos );
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synth_output();
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synth_output();
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mad_timer_set( &mad->Timer, 0, percent * mad->length, 100 );
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mad_timer_set( &mad->Timer, 0, percent * mad->length, 100000 );
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}
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}
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}
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}
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