Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
This commit is contained in:
@@ -0,0 +1,218 @@
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-- If you are a common themer, DO NOT INCLUDE THIS FILE IN YOUR THEME.
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-- This layer is purely for error reporting, so that you can see errors on screen easily while running stepmania.
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-- If you include this file in your theme, you will not benefit from any improvements in error reporting.
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-- If you want a different background behind the errors, then include "ScreenSystemLayer errorbg.lua" in your theme.
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-- If you want to adjust how long errors stay on screen for, call the "SetErrorMessageTime" function. (see usage notes in comments above that function)
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-- Minor text formatting functions from Kyzentun.
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-- TODO: Figure out why BitmapText:maxwidth doesn't do what I want.
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local function width_limit_text(text, limit, natural_zoom)
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natural_zoom= natural_zoom or 1
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if text:GetWidth() * natural_zoom > limit then
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text:zoomx(limit / text:GetWidth())
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else
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text:zoomx(natural_zoom)
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end
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end
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local function width_clip_text(text, limit)
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local full_text= text:GetText()
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local fits= text:GetZoomedWidth() <= limit
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local prev_max= #full_text - 1
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local prev_min= 0
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if not fits then
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while prev_max - prev_min > 1 do
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local new_max= math.round((prev_max + prev_min) / 2)
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text:settext(full_text:sub(1, 1+new_max))
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if text:GetZoomedWidth() <= limit then
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prev_min= new_max
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else
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prev_max= new_max
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end
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end
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text:settext(full_text:sub(1, 1+prev_min))
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end
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end
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local function width_clip_limit_text(text, limit, natural_zoom)
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natural_zoom= natural_zoom or text:GetZoomY()
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local text_width= text:GetWidth() * natural_zoom
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if text_width > limit * 2 then
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text:zoomx(natural_zoom * .5)
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width_clip_text(text, limit)
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else
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width_limit_text(text, limit, natural_zoom)
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end
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end
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local text_actors= {}
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local line_height= 12 -- A good line height for Common Normal at .5 zoom.
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local line_width= SCREEN_WIDTH - 20
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local next_message_actor= 1
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local show_requested= false
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local min_message_time= {show= 1, hide= .03125}
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local default_message_time= {show= 4, hide= .125}
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local message_time= {}
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for k, v in pairs(default_message_time) do
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message_time[k]= v
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end
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-- Example usage:
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-- "SetErrorMessageTime('show' 5)" sets errors to show for 5 seconds before beginning to hide.
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-- "SetErrorMessageTime('hide' .5)" sets errors to hide one error every .5 seconds after the show time has passed.
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function SetErrorMessageTime(which, t)
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if not min_message_time[which] then
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MESSAGEMAN:Broadcast(
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"ScriptError", {
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Message= "Attempted to set invalid overlay message time field: " ..
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tostring(which)})
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return
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end
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if t < min_message_time[which] then
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MESSAGEMAN:Broadcast(
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"ScriptError", {
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Message= "Attempted to set overlay message " .. which ..
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" time to below minimum of " .. min_message_time[which] .. "."})
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return
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end
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Trace("Setting error message " .. which .. " time to " .. t)
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message_time[which]= t
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end
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function GetErrorMessageTime(which)
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return message_time[which]
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end
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function GetErrorMessageTimeMin(which)
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return min_message_time[which]
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end
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function GetErrorMessageTimeDefault(which)
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return default_message_time[which]
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end
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local frame_args= {
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Name="Error frame",
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InitCommand= function(self)
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self:y(-SCREEN_HEIGHT)
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end,
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ScriptErrorMessageCommand = function(self, params)
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show_requested= false
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self:stoptweening()
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self:visible(true)
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local covered_height= math.min(line_height * next_message_actor, SCREEN_HEIGHT)
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self:y(-SCREEN_HEIGHT + covered_height)
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self:sleep(message_time.show)
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self:queuecommand("DecNextActor")
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-- Shift the text on all the actors being shown up by one.
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for i= next_message_actor, 1, -1 do
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if text_actors[i] then
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text_actors[i]:visible(true)
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if i > 1 and text_actors[i-1] then
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text_actors[i]:settext(text_actors[i-1]:GetText())
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else
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text_actors[i]:settext(params.Message)
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end
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width_clip_limit_text(text_actors[i], line_width)
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end
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end
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if next_message_actor <= #text_actors then
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next_message_actor= next_message_actor + 1
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end
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end,
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ToggleErrorsMessageCommand= function(self, params)
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if show_requested then
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self:playcommand("HideErrors")
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else
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self:playcommand("ShowErrors")
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end
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end,
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ShowErrorsMessageCommand= function(self, params)
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show_requested= true
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for i, mactor in ipairs(text_actors) do
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if mactor:GetText() ~= "" then
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mactor:visible(true)
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next_message_actor= next_message_actor + 1
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end
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end
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next_message_actor= next_message_actor - 1
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local covered_height= math.min(line_height * next_message_actor, SCREEN_HEIGHT)
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self:stoptweening()
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self:visible(true)
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self:linear(message_time.hide)
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self:y(-SCREEN_HEIGHT + covered_height)
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end,
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HideErrorsMessageCommand= function(self, params)
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if not show_requested then return end
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show_requested= false
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self:stoptweening()
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next_message_actor= 1
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self:linear(message_time.hide)
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self:y(-SCREEN_HEIGHT)
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self:queuecommand("HideText")
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end,
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ClearErrorsMessageCommand= function(self, params)
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-- This is so that someone using ShowErrorsMessageCommand can clear ones
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-- they've dealt with.
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-- Only allow clearing errors that we have scrolled off screen.
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for i, mactor in ipairs(text_actors) do
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if not mactor:GetVisible() then
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mactor:settext("")
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end
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end
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end,
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DecNextActorCommand= function(self)
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self:linear(message_time.hide)
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self:y(self:GetY()-line_height)
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if text_actors[next_message_actor] then
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text_actors[next_message_actor]:visible(false)
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end
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next_message_actor= next_message_actor - 1
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if next_message_actor > 1 then
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self:queuecommand("DecNextActor")
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else
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self:queuecommand("Off")
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end
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end,
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HideTextCommand= function(self)
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for i, mactor in ipairs(text_actors) do
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mactor:visible(false)
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end
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end,
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OffCommand= cmd(visible,false),
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Def.Quad {
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Name= "errorbg",
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InitCommand= function(self)
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self:setsize(SCREEN_WIDTH, SCREEN_HEIGHT)
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self:horizalign(left)
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self:vertalign(top)
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self:diffuse(color("0,0,0,0"))
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self:diffusealpha(.85)
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end,
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}
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}
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-- Create enough text actors that we can fill the screen.
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local num_text= SCREEN_HEIGHT / line_height
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for i= 1, num_text do
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frame_args[#frame_args+1]= LoadFont("Common","Normal") .. {
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Name="Text" .. i,
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InitCommand= function(self)
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-- Put them in the list in reverse order so the ones at the bottom of the screen are used first.
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text_actors[num_text-i+1]= self
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self:horizalign(left)
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self:vertalign(top)
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self:x(SCREEN_LEFT + 10)
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self:y(SCREEN_TOP + (line_height * (i-1)) + 2)
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self:shadowlength(1)
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self:zoom(.5)
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self:visible(false)
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end,
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OffCommand= cmd(visible,false),
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}
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end
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Trace("Loaded error layer.")
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return Def.ActorFrame(frame_args)
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@@ -1,14 +0,0 @@
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return Def.ActorFrame{
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Def.Quad {
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Name= "erp",
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InitCommand= function(self)
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self:setsize(SCREEN_WIDTH, SCREEN_HEIGHT)
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self:horizalign(left)
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self:vertalign(top)
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self:diffuse(color("0,0,0,0"))
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self:diffusealpha(.85)
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end,
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SetCoveredHeightCommand= function(self, param)
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end
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}
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}
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@@ -64,147 +64,27 @@ t[#t+1] = Def.ActorFrame {
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CreditsText( PLAYER_2 );
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};
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-- Text
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-- Minor text formatting functions from Kyzentun.
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-- TODO: Figure out why BitmapText:maxwidth doesn't do what I want.
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local function width_limit_text(text, limit, natural_zoom)
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natural_zoom= natural_zoom or 1
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if text:GetWidth() * natural_zoom > limit then
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text:zoomx(limit / text:GetWidth())
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else
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text:zoomx(natural_zoom)
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end
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end
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local function width_clip_text(text, limit)
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local full_text= text:GetText()
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local fits= text:GetZoomedWidth() <= limit
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local prev_max= #full_text - 1
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local prev_min= 0
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if not fits then
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while prev_max - prev_min > 1 do
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local new_max= math.round((prev_max + prev_min) / 2)
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text:settext(full_text:sub(1, 1+new_max))
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if text:GetZoomedWidth() <= limit then
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prev_min= new_max
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else
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prev_max= new_max
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end
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end
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text:settext(full_text:sub(1, 1+prev_min))
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end
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end
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local function width_clip_limit_text(text, limit, natural_zoom)
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natural_zoom= natural_zoom or text:GetZoomY()
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local text_width= text:GetWidth() * natural_zoom
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if text_width > limit * 2 then
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text:zoomx(natural_zoom * .5)
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width_clip_text(text, limit)
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else
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width_limit_text(text, limit, natural_zoom)
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end
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end
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local errorbg
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local err_frame
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local text_actors= {}
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local line_height= 12 -- A good line height for Common Normal at .5 zoom.
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local line_width= SCREEN_WIDTH - 20
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local next_message_actor= 1
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local min_message_time= { show= 4, hide= .125}
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local message_time= {
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show= min_message_time.show, hide= min_message_time.hide}
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function SetOverlayMessageTime(t, which)
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if not min_message_time[which] then
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SCREENMAN:SystemMessage("Attempted to set invalid overlay message time field: " .. tostring(which))
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return
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end
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if t < min_message_time[which] then
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SCREENMAN:SystemMessage(
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"Attempted to set overlay message " .. which ..
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" time to below minimum of " .. min_message_time[which] .. ".")
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return
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end
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message_time[which]= t
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end
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local errbg_actor= LoadActor(THEME:GetPathB("ScreenSystemLayer", "errorbg"))
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-- Force the name of the returned actor so that we can easily use playcommand on it later.
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errbg_actor.Name= "errorbg"
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local frame_args= {
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Name="Error frame",
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InitCommand= function(self)
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err_frame= self
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errorbg= self:GetChild("errorbg")
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self:y(-SCREEN_HEIGHT)
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end,
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t[#t+1] = Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(zoomtowidth,SCREEN_WIDTH;zoomtoheight,30;horizalign,left;vertalign,top;y,SCREEN_TOP;diffuse,color("0,0,0,0"));
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OnCommand=cmd(finishtweening;diffusealpha,0.85;);
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OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;);
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};
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LoadFont("Common","Normal") .. {
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Name="Text";
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InitCommand=cmd(maxwidth,750;horizalign,left;vertalign,top;y,SCREEN_TOP+10;x,SCREEN_LEFT+10;shadowlength,1;diffusealpha,0;);
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OnCommand=cmd(finishtweening;diffusealpha,1;zoom,0.5);
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OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;);
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};
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SystemMessageMessageCommand = function(self, params)
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err_frame:stoptweening()
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err_frame:visible(true)
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local covered_height= line_height * (next_message_actor-1)
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err_frame:y(-SCREEN_HEIGHT + covered_height)
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if errorbg then
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errorbg:playcommand("SetCoveredHeight", {height= covered_height})
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self:GetChild("Text"):settext( params.Message );
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self:playcommand( "On" );
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if params.NoAnimate then
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self:finishtweening();
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end
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err_frame:sleep(message_time.show)
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err_frame:queuecommand("DecNextActor")
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-- Shift the text on all the actors being shown up by one.
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for i= next_message_actor, 1, -1 do
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if text_actors[i] then
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text_actors[i]:visible(true)
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if i > 1 and text_actors[i-1] then
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text_actors[i]:settext(text_actors[i-1]:GetText())
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else
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text_actors[i]:settext(params.Message)
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end
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width_clip_limit_text(text_actors[i], line_width)
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end
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end
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if next_message_actor <= #text_actors and not params.NoAnimate then
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next_message_actor= next_message_actor + 1
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end
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end,
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DecNextActorCommand= function(self)
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self:linear(message_time.hide)
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self:y(self:GetY()-line_height)
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if text_actors[next_message_actor] then
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text_actors[next_message_actor]:visible(false)
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end
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next_message_actor= next_message_actor - 1
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if next_message_actor > 1 then
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self:queuecommand("DecNextActor")
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else
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self:queuecommand("Off")
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end
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end,
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OffCommand= cmd(visible,false),
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HideSystemMessageMessageCommand = cmd(finishtweening),
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errbg_actor,
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}
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-- Create enough text actors that we can fill the screen.
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local num_text= SCREEN_HEIGHT / line_height
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for i= 1, num_text do
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frame_args[#frame_args+1]= LoadFont("Common","Normal") .. {
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Name="Text" .. i,
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InitCommand= function(self)
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-- Put them in the list in reverse order so the ones at the bottom of the screen are used first.
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text_actors[num_text-i+1]= self
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self:horizalign(left)
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self:vertalign(top)
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self:x(SCREEN_LEFT + 10)
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self:y(SCREEN_TOP + (line_height * (i-1)) + 2)
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self:shadowlength(1)
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self:zoom(.5)
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self:visible(false)
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end,
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OffCommand= cmd(visible,false),
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}
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end
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t[#t+1] = Def.ActorFrame(frame_args)
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self:playcommand( "Off" );
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end;
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HideSystemMessageMessageCommand = cmd(finishtweening);
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};
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return t
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return t;
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@@ -1301,6 +1301,7 @@ Assist=Assist
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AutoPlay=AutoPlay
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Autosync=Autosync
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CPU=CPU
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Clear Errors=Clear Errors
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Clear Profile Stats=Clear Profile Scores
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CoinMode=CoinMode
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Debug Menu=Debug Menu
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@@ -1328,6 +1329,7 @@ Show Masks=Show Masks
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Slow=Slow
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Song=Song
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Tempo=Tempo
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Toggle Errors=Toggle Show Errors
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Uptime=Uptime
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Visual Delay Down=Visual Delay Down
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Visual Delay Up=Visual Delay Up
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@@ -57,7 +57,7 @@ SelectMusicScreen="ScreenSelectMusic"
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# Screens that show over everything else.
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# Only mess with this if you know what you're doing.
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OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenConsoleOverlay,ScreenInstallOverlay"
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OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenInstallOverlay"
|
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# Used in PlayerStageStats for formatting scores.
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PercentScoreDecimalPlaces=2
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@@ -1580,16 +1580,6 @@ CreditsP2ScreenChangedMessageCommand=queuecommand,"UpdateVisible";queuecommand,"
|
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CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;
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CreditsP2OffCommand=
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[ScreenConsoleOverlay]
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Class="ScreenSystemLayer"
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Fallback="ScreenSystemLayer"
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#
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CreditsInitCommand=visible,false;zoom,0
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CreditsP1X=-9999
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CreditsP2X=-9999
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CreditsP1Y=-9999
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CreditsP2Y=-9999
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|
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[ScreenInstallOverlay]
|
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Class="ScreenInstallOverlay"
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Fallback="Screen"
|
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|
||||
+4
-1
@@ -1458,7 +1458,10 @@ public:
|
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return 0;
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||||
}
|
||||
ITween *pTween = ITween::CreateFromStack( L, 2 );
|
||||
p->BeginTweening(fTime, pTween);
|
||||
if(pTween != NULL)
|
||||
{
|
||||
p->BeginTweening(fTime, pTween);
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||||
}
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||||
return 0;
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||||
}
|
||||
static int stoptweening( T* p, lua_State * ) { p->StopTweening(); return 0; }
|
||||
|
||||
@@ -18,7 +18,15 @@ void DynamicActorScroller::LoadFromNode( const XNode *pNode )
|
||||
*
|
||||
* Make one extra copy if masking is enabled. */
|
||||
if( m_SubActors.size() != 1 )
|
||||
RageException::Throw( "%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size() );
|
||||
{
|
||||
LuaHelpers::ReportScriptErrorFmt("%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size());
|
||||
// Remove all but one.
|
||||
for( size_t i=1; i<m_SubActors.size(); i++ )
|
||||
{
|
||||
delete m_SubActors[i];
|
||||
}
|
||||
m_SubActors.resize(1);
|
||||
}
|
||||
|
||||
int iNumCopies = (int) m_fNumItemsToDraw;
|
||||
if( m_quadMask.GetVisible() )
|
||||
|
||||
+4
-2
@@ -11,7 +11,7 @@
|
||||
#include "Command.h"
|
||||
#include "RageLog.h"
|
||||
#include "RageTypes.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "MessageManager.h"
|
||||
|
||||
#include <sstream> // conversion for lua functions.
|
||||
#include <csetjmp>
|
||||
@@ -801,7 +801,9 @@ void LuaHelpers::ReportScriptError(RString const& Error, RString ErrorType)
|
||||
{
|
||||
short_error= Error.substr(0, line_break_pos);
|
||||
}
|
||||
SCREENMAN->SystemMessage(short_error);
|
||||
Message msg("ScriptError");
|
||||
msg.SetParam("Message", short_error);
|
||||
MESSAGEMAN->Broadcast(msg);
|
||||
LOG->Warn(Error.c_str());
|
||||
Dialog::OK(Error, ErrorType);
|
||||
}
|
||||
|
||||
@@ -153,7 +153,10 @@ public:
|
||||
// Parse the basic configuration metric.
|
||||
Commands lCmds = ParseCommands( ENTRY(sParam) );
|
||||
if( lCmds.v.size() < 1 )
|
||||
RageException::Throw( "Parse error in \"ScreenOptionsMaster::%s\".", sParam.c_str() );
|
||||
{
|
||||
LuaHelpers::ReportScriptErrorFmt("Parse error in \"ScreenOptionsMaster::%s\".", sParam.c_str());
|
||||
lCmds= ParseCommands("0");
|
||||
}
|
||||
|
||||
m_Def.m_bOneChoiceForAllPlayers = false;
|
||||
const int NumCols = StringToInt( lCmds.v[0].m_vsArgs[0] );
|
||||
@@ -195,10 +198,20 @@ public:
|
||||
}
|
||||
else
|
||||
{
|
||||
RageException::Throw( "Unkown row flag \"%s\".", sName.c_str() );
|
||||
LuaHelpers::ReportScriptErrorFmt( "Unkown row flag \"%s\".", sName.c_str() );
|
||||
}
|
||||
}
|
||||
|
||||
if(NumCols < 1)
|
||||
{
|
||||
LuaHelpers::ReportScriptErrorFmt(sParam + " has %d choices.", NumCols);
|
||||
GameCommand mc;
|
||||
mc.ApplyCommitsScreens( false );
|
||||
mc.Load( 0, ParseCommands("name,Error") );
|
||||
m_aListEntries.push_back(mc);
|
||||
RString sChoice = mc.m_sName;
|
||||
m_Def.m_vsChoices.push_back( sChoice );
|
||||
}
|
||||
for( int col = 0; col < NumCols; ++col )
|
||||
{
|
||||
GameCommand mc;
|
||||
@@ -209,17 +222,19 @@ public:
|
||||
if( mc.m_sName == "" && NumCols == 1 )
|
||||
mc.m_sName = sParam;
|
||||
if( mc.m_sName == "" )
|
||||
RageException::Throw( "List \"%s\", col %i has no name.", sParam.c_str(), col );
|
||||
{
|
||||
LuaHelpers::ReportScriptErrorFmt("List \"%s\", col %i has no name.", sParam.c_str(), col);
|
||||
mc.m_sName= "";
|
||||
}
|
||||
|
||||
if( !mc.IsPlayable() )
|
||||
{
|
||||
LOG->Trace( "\"%s\" is not playable.", sParam.c_str() );
|
||||
LuaHelpers::ReportScriptErrorFmt("\"%s\" is not playable.", sParam.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
m_aListEntries.push_back( mc );
|
||||
|
||||
RString sName = mc.m_sName;
|
||||
RString sChoice = mc.m_sName;
|
||||
m_Def.m_vsChoices.push_back( sChoice );
|
||||
}
|
||||
@@ -543,7 +558,7 @@ public:
|
||||
}
|
||||
else
|
||||
{
|
||||
RageException::Throw( "Invalid StepsType param \"%s\".", sParam.c_str() );
|
||||
LuaHelpers::ReportScriptErrorFmt("Invalid StepsType param \"%s\".", sParam.c_str());
|
||||
}
|
||||
|
||||
m_Def.m_sName = sParam;
|
||||
|
||||
@@ -549,6 +549,8 @@ static LocalizedString RESTART ( "ScreenDebugOverlay", "Restart" );
|
||||
static LocalizedString SCREEN_ON ( "ScreenDebugOverlay", "Send On To Screen" );
|
||||
static LocalizedString SCREEN_OFF ( "ScreenDebugOverlay", "Send Off To Screen" );
|
||||
static LocalizedString RELOAD_OVERLAY_SCREENS( "ScreenDebugOverlay", "Reload Overlay Screens" );
|
||||
static LocalizedString TOGGLE_ERRORS( "ScreenDebugOverlay", "Toggle Errors" );
|
||||
static LocalizedString CLEAR_ERRORS( "ScreenDebugOverlay", "Clear Errors" );
|
||||
static LocalizedString RELOAD_THEME_AND_TEXTURES( "ScreenDebugOverlay", "Reload Theme and Textures" );
|
||||
static LocalizedString WRITE_PROFILES ( "ScreenDebugOverlay", "Write Profiles" );
|
||||
static LocalizedString WRITE_PREFERENCES ( "ScreenDebugOverlay", "Write Preferences" );
|
||||
@@ -1039,8 +1041,36 @@ class DebugLineReloadOverlayScreens : public IDebugLine
|
||||
virtual RString GetPageName() const { return "Theme"; }
|
||||
virtual void DoAndLog( RString &sMessageOut )
|
||||
{
|
||||
IDebugLine::DoAndLog(sMessageOut);
|
||||
SCREENMAN->ReloadOverlayScreensAfterInputFinishes();
|
||||
IDebugLine::DoAndLog(sMessageOut);
|
||||
}
|
||||
};
|
||||
|
||||
class DebugLineToggleErrors : public IDebugLine
|
||||
{
|
||||
virtual RString GetDisplayTitle() { return TOGGLE_ERRORS.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return RString(); }
|
||||
virtual bool IsEnabled() { return true; }
|
||||
virtual RString GetPageName() const { return "Theme"; }
|
||||
virtual void DoAndLog( RString &sMessageOut )
|
||||
{
|
||||
Message msg("ToggleErrors");
|
||||
MESSAGEMAN->Broadcast(msg);
|
||||
IDebugLine::DoAndLog(sMessageOut);
|
||||
}
|
||||
};
|
||||
|
||||
class DebugLineClearErrors : public IDebugLine
|
||||
{
|
||||
virtual RString GetDisplayTitle() { return CLEAR_ERRORS.GetValue(); }
|
||||
virtual RString GetDisplayValue() { return RString(); }
|
||||
virtual bool IsEnabled() { return true; }
|
||||
virtual RString GetPageName() const { return "Theme"; }
|
||||
virtual void DoAndLog( RString &sMessageOut )
|
||||
{
|
||||
Message msg("ClearErrors");
|
||||
MESSAGEMAN->Broadcast(msg);
|
||||
IDebugLine::DoAndLog(sMessageOut);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1227,6 +1257,8 @@ DECLARE_ONE( DebugLineCurrentScreenOn );
|
||||
DECLARE_ONE( DebugLineCurrentScreenOff );
|
||||
DECLARE_ONE( DebugLineReloadTheme );
|
||||
DECLARE_ONE( DebugLineReloadOverlayScreens );
|
||||
DECLARE_ONE( DebugLineToggleErrors );
|
||||
DECLARE_ONE( DebugLineClearErrors );
|
||||
DECLARE_ONE( DebugLineWriteProfiles );
|
||||
DECLARE_ONE( DebugLineWritePreferences );
|
||||
DECLARE_ONE( DebugLineMenuTimer );
|
||||
|
||||
@@ -155,8 +155,10 @@ void ScreenSystemLayer::Init()
|
||||
{
|
||||
Screen::Init();
|
||||
|
||||
m_sprOverlay.Load( THEME->GetPathB("ScreenSystemLayer", "overlay") );
|
||||
m_sprOverlay.Load( THEME->GetPathB(m_sName, "overlay") );
|
||||
this->AddChild( m_sprOverlay );
|
||||
m_errLayer.Load( THEME->GetPathB(m_sName, "error") );
|
||||
this->AddChild( m_errLayer );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -13,6 +13,7 @@ public:
|
||||
|
||||
private:
|
||||
AutoActor m_sprOverlay;
|
||||
AutoActor m_errLayer;
|
||||
};
|
||||
|
||||
|
||||
|
||||
+4
-1
@@ -97,7 +97,10 @@ ITween *ITween::CreateFromStack( Lua *L, int iStackPos )
|
||||
luaL_checktype( L, iStackPos+1, LUA_TTABLE );
|
||||
int iArgs = lua_objlen( L, iStackPos+1 );
|
||||
if( iArgs != 4 && iArgs != 8 )
|
||||
RageException::Throw( "CreateFromStack: table argument must have 4 or 8 entries" );
|
||||
{
|
||||
LuaHelpers::ReportScriptErrorFmt("Tween::CreateFromStack: table argument must have 4 or 8 entries");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
float fC[8];
|
||||
for( int i = 0; i < iArgs; ++i )
|
||||
|
||||
Reference in New Issue
Block a user