Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.

This commit is contained in:
Kyzentun
2014-07-08 20:01:33 -06:00
parent bee284d0c7
commit 63311ab62f
13 changed files with 321 additions and 179 deletions
+9 -1
View File
@@ -18,7 +18,15 @@ void DynamicActorScroller::LoadFromNode( const XNode *pNode )
*
* Make one extra copy if masking is enabled. */
if( m_SubActors.size() != 1 )
RageException::Throw( "%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size() );
{
LuaHelpers::ReportScriptErrorFmt("%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size());
// Remove all but one.
for( size_t i=1; i<m_SubActors.size(); i++ )
{
delete m_SubActors[i];
}
m_SubActors.resize(1);
}
int iNumCopies = (int) m_fNumItemsToDraw;
if( m_quadMask.GetVisible() )