From 62c4bb2702f35de74d9daa35b92be23e2c1fc67b Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 17 May 2005 21:32:16 +0000 Subject: [PATCH] remove debug cruft --- stepmania/src/ScreenGameplay.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 7de750c313..ff7ea9406f 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1102,13 +1102,9 @@ void ScreenGameplay::LoadLights() vector asDifficulties; split( sDifficulty, ",", asDifficulties ); - LOG->Trace( "xxx %i", asDifficulties.size() ); Difficulty d1 = DIFFICULTY_INVALID; if( asDifficulties.size() > 0 ) - { d1 = StringToDifficulty( asDifficulties[0] ); - LOG->Trace( "d1 %i", d1 ); - } pSteps = GAMESTATE->m_pCurSong->GetClosestNotes( GAMESTATE->GetCurrentStyle()->m_StepsType, d1 ); // If we can't find anything at all, stop. @@ -1121,7 +1117,6 @@ void ScreenGameplay::LoadLights() if( asDifficulties.size() > 1 ) { Difficulty d2 = StringToDifficulty( asDifficulties[1] ); - LOG->Trace( "d2 %i", d2 ); const Steps *pSteps2 = GAMESTATE->m_pCurSong->GetClosestNotes( GAMESTATE->GetCurrentStyle()->m_StepsType, d2 ); if( pSteps != NULL && pSteps2 != NULL && pSteps != pSteps2 ) {