remove param

This commit is contained in:
Glenn Maynard
2006-08-21 00:20:13 +00:00
parent b527d4226a
commit 62c114b49e
11 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -149,7 +149,7 @@ void GameLoop::RunGameLoop()
CheckFocus();
/* Update SOUNDMAN early (before any RageSound::GetPosition calls), to flush position data. */
SOUNDMAN->Update( fDeltaTime );
SOUNDMAN->Update();
/* Update song beat information -before- calling update on all the classes that
* depend on it. If you don't do this first, the classes are all acting on old
+1 -1
View File
@@ -158,7 +158,7 @@ void RageSoundManager::Update( float fDeltaTime )
delete *it;
if( m_pDriver != NULL )
m_pDriver->Update( fDeltaTime );
m_pDriver->Update();
}
/* Register the given sound, and return a unique ID. */
+1 -1
View File
@@ -37,7 +37,7 @@ public:
* call RageSoundBase::SoundIsFinishedPlaying(). */
/* Optional, if needed: */
virtual void Update(float delta) { }
virtual void Update() { }
/* Sound startup latency--delay between Play() being called and actually
* hearing it. (This isn't necessarily the same as the buffer latency.) */
@@ -203,7 +203,7 @@ void RageSound_ALSA9::StartMixing(RageSoundBase *snd)
stream_pool[i]->state = stream_pool[i]->PLAYING;
}
void RageSound_ALSA9::Update(float delta)
void RageSound_ALSA9::Update()
{
for(unsigned i = 0; i < stream_pool.size(); ++i)
{
@@ -17,7 +17,7 @@ public:
int64_t GetPosition( const RageSoundBase *snd ) const;
int GetSampleRate( int rate ) const;
void Update(float delta);
void Update();
RageSound_ALSA9();
RString Init();
@@ -100,7 +100,7 @@ void RageSound_DSound::MixerThread()
stream_pool[i]->pcm->Stop();
}
void RageSound_DSound::Update(float delta)
void RageSound_DSound::Update()
{
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
@@ -65,7 +65,7 @@ private:
void StopMixing( RageSoundBase *snd ); /* used by RageSound */
bool PauseMixing( RageSoundBase *snd, bool bStop );
int64_t GetPosition( const RageSoundBase *snd ) const;
void Update(float delta);
void Update();
int GetSampleRate( int rate ) const { return rate; }
};
@@ -258,7 +258,7 @@ int RageSound_Generic_Software::GetDataForSound( sound &s )
}
void RageSound_Generic_Software::Update(float delta)
void RageSound_Generic_Software::Update()
{
/* We must not lock here, since the decoder thread might hold the lock for a
* while at a time. This is threadsafe, because once a sound is in STOPPING,
@@ -10,7 +10,7 @@ static const int samples_per_block = 512;
class RageSound_Generic_Software: public RageSoundDriver
{
public:
virtual void Update(float delta);
virtual void Update();
void StartMixing( RageSoundBase *snd ); /* used by RageSound */
void StopMixing( RageSoundBase *snd ); /* used by RageSound */
@@ -6,7 +6,7 @@
const int channels = 2;
void RageSound_Null::Update( float fDeltaTime )
void RageSound_Null::Update()
{
/* "Play" frames. */
while( m_iLastCursorPos < GetPosition(NULL)+1024*4 )
@@ -16,7 +16,7 @@ void RageSound_Null::Update( float fDeltaTime )
m_iLastCursorPos += 256;
}
RageSound_Generic_Software::Update( fDeltaTime );
RageSound_Generic_Software::Update();
}
int64_t RageSound_Null::GetPosition( const RageSoundBase *snd ) const
@@ -9,7 +9,7 @@ public:
RageSound_Null();
int64_t GetPosition( const RageSoundBase *snd ) const;
int GetSampleRate( int iRate ) const;
void Update( float fDeltaTime );
void Update();
private:
int64_t m_iLastCursorPos;