call m_BPMDisplay.Load()
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@@ -508,6 +508,7 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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m_BPMDisplay.SetName( "BPM" );
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m_BPMDisplay.Load();
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SET_XY( m_BPMDisplay );
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this->AddChild( &m_BPMDisplay );
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