name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
clean up fail logic add pref: Min1FullSongInCourses
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@@ -7,7 +7,7 @@ void SongOptions::Init()
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m_LifeType = LIFE_BAR;
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m_DrainType = DRAIN_NORMAL;
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m_iBatteryLives = 4;
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m_FailType = FAIL_ARCADE;
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m_FailType = FAIL_IMMEDIATE;
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m_bAssistTick = false;
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m_fMusicRate = 1.0f;
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m_bAutoSync = false;
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@@ -36,7 +36,7 @@ CString SongOptions::GetString() const
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switch( m_FailType )
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{
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case FAIL_ARCADE: break;
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case FAIL_IMMEDIATE: break;
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case FAIL_END_OF_SONG: sReturn += "FailEndOfSong, "; break;
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case FAIL_OFF: sReturn += "FailOff, "; break;
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}
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@@ -104,7 +104,7 @@ void SongOptions::FromString( CString sOptions )
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else if( sBit == "power-drop" ) m_DrainType = DRAIN_NO_RECOVER;
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else if( sBit == "death" ) m_DrainType = DRAIN_SUDDEN_DEATH;
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else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL;
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else if( sBit == "failarcade" ) m_FailType = FAIL_ARCADE;
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else if( sBit == "failarcade" ) m_FailType = FAIL_IMMEDIATE;
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else if( sBit == "failendofsong" ) m_FailType = FAIL_END_OF_SONG;
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else if( sBit == "failoff" ) m_FailType = FAIL_OFF;
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else if( sBit == "assisttick" ) m_bAssistTick = on;
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