spacing
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@@ -283,14 +283,10 @@ void LifeMeterBar::AfterLifeChanged()
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bool LifeMeterBar::IsPastPassmark() const
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{
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if( m_pPlayerState->m_PlayerOptions.m_fPassmark > 0 )
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{
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if( m_pPlayerState->m_PlayerOptions.m_fPassmark > 0 )
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return m_fLifePercentage >= m_pPlayerState->m_PlayerOptions.m_fPassmark;
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}
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else
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{
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else
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return false;
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}
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}
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bool LifeMeterBar::IsHot() const
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@@ -367,7 +363,8 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
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if (m_fLifeDifficulty >= 0.4) return;
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/* Approximate deductions for a miss
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/*
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* Approximate deductions for a miss
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* Life 1 : 5 %
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* Life 2 : 5.7 %
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* Life 3 : 6.6 %
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@@ -389,7 +386,7 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
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* a miss, and a W5 would suck up half of your lifebar.
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*
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* Everything past 7 is intended mainly for nonstop mode.
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*/
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*/
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// the lifebar is pretty harsh at 0.4 already (you lose
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