show input device list on mapping screen
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@@ -9,8 +9,6 @@
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#include "ActorScroller.h"
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#include "RageSound.h"
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enum { NUM_SHOWN_GAME_TO_DEVICE_SLOTS = 3 };
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class ScreenMapControllers : public ScreenWithMenuElements
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{
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public:
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@@ -48,6 +46,8 @@ private:
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};
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vector<KeyToMap> m_KeysToMap;
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BitmapText m_textDevices;
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BitmapText m_textLabel[MAX_GAME_CONTROLLERS];
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AutoActor m_sprExit;
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