show input device list on mapping screen

This commit is contained in:
Chris Danford
2006-01-26 06:17:57 +00:00
parent 58a8830b9d
commit 62833f56cb
5 changed files with 37 additions and 20 deletions
+2 -2
View File
@@ -9,8 +9,6 @@
#include "ActorScroller.h"
#include "RageSound.h"
enum { NUM_SHOWN_GAME_TO_DEVICE_SLOTS = 3 };
class ScreenMapControllers : public ScreenWithMenuElements
{
public:
@@ -48,6 +46,8 @@ private:
};
vector<KeyToMap> m_KeysToMap;
BitmapText m_textDevices;
BitmapText m_textLabel[MAX_GAME_CONTROLLERS];
AutoActor m_sprExit;