Song meter, map controllers, etc.

This commit is contained in:
ListenerJubatus
2017-09-19 20:42:08 -06:00
parent c0981c42ec
commit 62631abf83
11 changed files with 123 additions and 20 deletions
@@ -3,7 +3,7 @@ local curStageIndex = GAMESTATE:GetCurrentStageIndex() + 1;
local playMode = GAMESTATE:GetPlayMode();
local t = Def.ActorFrame {
LoadActor("_stageFrame.png") .. {
LoadActor( THEME:GetPathG("ScreenGameplay", "progress")) .. {
OnCommand=cmd(playcommand,"Set");
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
@@ -17,7 +17,7 @@ local t = Def.ActorFrame {
end
};
LoadFont("Common Italic Condensed") .. {
InitCommand=cmd(y,-1;uppercase,true;playcommand,"Set");
InitCommand=cmd(y,-1;x,-143;uppercase,true;horizalign,center;maxwidth,170;playcommand,"Set");
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
@@ -47,9 +47,9 @@ local t = Def.ActorFrame {
end
end;
self:zoom(1);
self:diffuse(StageToColor(curStage)):diffusetopedge(ColorLightTone(StageToColor(curStage)));
self:diffuse(StageToColor(curStage));
self:diffusetopedge(ColorLightTone(StageToColor(curStage)));
end;
};
};
return t
return t
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