Song meter, map controllers, etc.
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@@ -3,7 +3,7 @@ local curStageIndex = GAMESTATE:GetCurrentStageIndex() + 1;
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local playMode = GAMESTATE:GetPlayMode();
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local t = Def.ActorFrame {
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LoadActor("_stageFrame.png") .. {
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LoadActor( THEME:GetPathG("ScreenGameplay", "progress")) .. {
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OnCommand=cmd(playcommand,"Set");
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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@@ -17,7 +17,7 @@ local t = Def.ActorFrame {
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end
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};
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LoadFont("Common Italic Condensed") .. {
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InitCommand=cmd(y,-1;uppercase,true;playcommand,"Set");
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InitCommand=cmd(y,-1;x,-143;uppercase,true;horizalign,center;maxwidth,170;playcommand,"Set");
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
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@@ -47,9 +47,9 @@ local t = Def.ActorFrame {
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end
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end;
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self:zoom(1);
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self:diffuse(StageToColor(curStage)):diffusetopedge(ColorLightTone(StageToColor(curStage)));
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self:diffuse(StageToColor(curStage));
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self:diffusetopedge(ColorLightTone(StageToColor(curStage)));
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end;
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};
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};
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return t
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return t
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After Width: | Height: | Size: 588 B |
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