various default theme changes

This commit is contained in:
AJ Kelly
2010-04-04 00:30:14 -05:00
parent db998a1d41
commit 6241d86e06
3 changed files with 32 additions and 2 deletions
@@ -25,6 +25,7 @@ t[#t+1] = Def.ActorFrame {
LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. { LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT); InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
}; };
}; };
return t return t
@@ -1 +1,30 @@
return GAMESTATE:IsCourseMode() and LoadActor( THEME:GetPathB( Var "LoadingScreen", "background" ) ) or LoadActor( THEME:GetPathB("ScreenEvaluation","background") ); local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
Def.Sprite {
Condition=not GAMESTATE:IsCourseMode();
OnCommand=function(self)
if GAMESTATE:GetCurrentSong() then
self:LoadBackground( GAMESTATE:GetCurrentSong():GetBackgroundPath() );
self:scaletoclipped( SCREEN_WIDTH+1,SCREEN_HEIGHT );
(cmd(fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480))(self);
else
self:visible(false);
end
end;
};
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
};
LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_grid")).. {
InitCommand=cmd(customtexturerect,0,0,(SCREEN_WIDTH+1)/4,SCREEN_HEIGHT/4;SetTextureFiltering,true);
OnCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT;diffuse,Color("Black");diffuseshift;effecttiming,(1/8)*4,0,(7/8)*4,0;effectclock,'beatnooffset';
effectcolor2,Color("Black");effectcolor1,Colors.Alpha(Color("Black"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480;diffusealpha,0.345);
};
LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
};
};
return t
+1 -1
View File
@@ -428,7 +428,7 @@ FrameOnCommand=
FrameOffCommand= FrameOffCommand=
FrameSetCommand=%function(self,param) \ FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \ if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \
else \ else \
self:diffuse(color('1,1,1,1')); \ self:diffuse(color('1,1,1,1')); \
end; \ end; \