various default theme changes
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@@ -25,6 +25,7 @@ t[#t+1] = Def.ActorFrame {
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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};
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};
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};
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};
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return t
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return t
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@@ -1 +1,30 @@
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return GAMESTATE:IsCourseMode() and LoadActor( THEME:GetPathB( Var "LoadingScreen", "background" ) ) or LoadActor( THEME:GetPathB("ScreenEvaluation","background") );
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(Center);
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Def.Sprite {
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Condition=not GAMESTATE:IsCourseMode();
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OnCommand=function(self)
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if GAMESTATE:GetCurrentSong() then
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self:LoadBackground( GAMESTATE:GetCurrentSong():GetBackgroundPath() );
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self:scaletoclipped( SCREEN_WIDTH+1,SCREEN_HEIGHT );
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(cmd(fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480))(self);
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else
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self:visible(false);
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end
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end;
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};
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Def.Quad {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
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};
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_grid")).. {
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InitCommand=cmd(customtexturerect,0,0,(SCREEN_WIDTH+1)/4,SCREEN_HEIGHT/4;SetTextureFiltering,true);
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OnCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT;diffuse,Color("Black");diffuseshift;effecttiming,(1/8)*4,0,(7/8)*4,0;effectclock,'beatnooffset';
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effectcolor2,Color("Black");effectcolor1,Colors.Alpha(Color("Black"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480;diffusealpha,0.345);
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};
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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};
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};
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return t
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@@ -428,7 +428,7 @@ FrameOnCommand=
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FrameOffCommand=
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FrameOffCommand=
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FrameSetCommand=%function(self,param) \
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FrameSetCommand=%function(self,param) \
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if param.CustomDifficulty then \
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if param.CustomDifficulty then \
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self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
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self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \
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else \
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else \
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self:diffuse(color('1,1,1,1')); \
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self:diffuse(color('1,1,1,1')); \
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end; \
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end; \
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