merge PlayCommand2 and PlayCommand so that Actor derivities only have to override one method to get the correct behavior
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@@ -41,11 +41,11 @@ void ScoreDisplayAliveTime::Update( float fDelta )
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BitmapText::Update( fDelta );
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}
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void ScoreDisplayAliveTime::PlayCommand( const CString &sCommandName )
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void ScoreDisplayAliveTime::PlayCommand( const CString &sCommandName, Actor* pParent )
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{
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// TODO: Add handling of GoalComplete message
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BitmapText::PlayCommand( sCommandName );
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BitmapText::PlayCommand( sCommandName, pParent );
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}
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void ScoreDisplayAliveTime::UpdateNumber()
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