merge PlayCommand2 and PlayCommand so that Actor derivities only have to override one method to get the correct behavior

This commit is contained in:
Chris Danford
2005-06-12 00:35:08 +00:00
parent f7c6023412
commit 623dc2512f
16 changed files with 51 additions and 94 deletions
+1 -1
View File
@@ -89,7 +89,7 @@ void MenuTimer::Update( float fDeltaTime )
if( iCrossed <= WARNING_START )
{
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
m_text[i].RunCommands2( WARNING_COMMAND.GetValue(iCrossed), this );
m_text[i].RunCommands( WARNING_COMMAND.GetValue(iCrossed), this );
}
if( iCrossed <= WARNING_BEEP_START && m_soundBeep.IsLoaded() )