This commit is contained in:
Glenn Maynard
2004-01-18 04:04:37 +00:00
parent 74e1b8e276
commit 62227ce90d
+10 -3
View File
@@ -621,9 +621,7 @@ int RageSound::SearchPosMap( const deque<pos_map_t> &pos_map, int cur_sample, bo
return closest_position;
}
/* Get the position in frames (ignoring GetOffsetFix). approximate is set to true
* if the returned time is approximated because of underrun, the sound not having started
* (after Play()) or finished (after EOF) yet. */
/* Get the position in frames (ignoring GetOffsetFix). */
int RageSound::GetPositionSecondsInternal( bool *approximate ) const
{
LockMut(SOUNDMAN->lock);
@@ -655,6 +653,15 @@ int RageSound::GetPositionSecondsInternal( bool *approximate ) const
return SearchPosMap( pos_map, cur_sample, approximate );
}
/*
* If non-NULL, approximate is set to true if the returned time is approximated because of
* underrun, the sound not having started (after Play()) or finished (after EOF) yet.
*
* If non-NULL, Timestamp is set to the real clock time associated with the returned sound
* position. We might take a variable amount of time before grabbing the timestamp (to
* lock SOUNDMAN); we might lose the scheduler after grabbing it, when releasing SOUNDMAN.
*/
float RageSound::GetPositionSeconds( bool *approximate, RageTimer *Timestamp ) const
{
LockMut(SOUNDMAN->lock);