From 621d419f22d3dae792405ef7b4cef5fd07034ee4 Mon Sep 17 00:00:00 2001 From: Angela Stefanski Date: Tue, 29 Oct 2002 05:11:16 +0000 Subject: [PATCH] Added a '%'' sign at the end of the oni mode score. --- stepmania/src/LifeMeterBattery.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/LifeMeterBattery.cpp b/stepmania/src/LifeMeterBattery.cpp index cf7469efa4..f0d674f6a7 100644 --- a/stepmania/src/LifeMeterBattery.cpp +++ b/stepmania/src/LifeMeterBattery.cpp @@ -62,7 +62,7 @@ void LifeMeterBattery::Load( PlayerNumber pn ) m_textPercent.LoadFromNumbers( THEME->GetPathTo("Numbers","gameplay battery percent numbers") ); m_textPercent.TurnShadowOff(); m_textPercent.SetZoom( 0.7f ); - m_textPercent.SetText( "00.0" ); + m_textPercent.SetText( "00.0%" ); if( bPlayerEnabled ) this->AddChild( &m_textPercent ); @@ -150,8 +150,8 @@ void LifeMeterBattery::OnDancePointsChange() // printf( "Actual %d, Possible %d, Percent %f\n", iActualDancePoints, iPossibleDancePoints, fPercentDancePoints ); float fNumToDisplay = MAX( 0, fPercentDancePoints*100 ); - CString sNumToDisplay = ssprintf("%03.1f", fNumToDisplay); - if( sNumToDisplay.GetLength() == 3 ) + CString sNumToDisplay = ssprintf("%03.1f%%", fNumToDisplay); + if( sNumToDisplay.GetLength() == 4 ) sNumToDisplay = "0" + sNumToDisplay; m_textPercent.SetText( sNumToDisplay ); }