remove unused

This commit is contained in:
Glenn Maynard
2005-07-06 21:26:14 +00:00
parent 9ac9138929
commit 6203bc50f8
2 changed files with 0 additions and 121 deletions
-105
View File
@@ -7,7 +7,6 @@
#include "RageLog.h" #include "RageLog.h"
#include "ProfileManager.h" #include "ProfileManager.h"
#include "Profile.h" #include "Profile.h"
#include "SongManager.h"
#include "Course.h" #include "Course.h"
#include "Style.h" #include "Style.h"
#include "Command.h" #include "Command.h"
@@ -36,25 +35,12 @@ static const Content_t g_Contents[NUM_PANE_CONTENTS] =
{ "SongRolls", PANE_SONG_DIFFICULTY, NEED_NOTES }, { "SongRolls", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES }, { "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES }, { "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "DifficultyStream", NUM_PANES, NEED_NOTES }, // hide
{ "DifficultyChaos", NUM_PANES, NEED_NOTES },
{ "DifficultyFreeze", NUM_PANES, NEED_NOTES },
{ "DifficultyAir", NUM_PANES, NEED_NOTES },
{ "DifficultyVoltage", NUM_PANES, NEED_NOTES },
{ "MachineHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES }, { "MachineHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "MachineNumPlays", NUM_PANES, NEED_NOTES },
{ "MachineRank", NUM_PANES, NEED_NOTES },
{ "MachineHighName", PANE_SONG_DIFFICULTY, NEED_NOTES }, { "MachineHighName", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "ProfileHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES|NEED_PROFILE }, { "ProfileHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES|NEED_PROFILE },
{ "ProfileNumPlays", NUM_PANES, NEED_NOTES|NEED_PROFILE },
{ "ProfileRank", NUM_PANES, NEED_NOTES|NEED_PROFILE },
{ "CourseMachineHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }, { "CourseMachineHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseMachineNumPlays", NUM_PANES, NEED_COURSE },
{ "CourseMachineRank", NUM_PANES, NEED_COURSE },
{ "CourseMachineHighName", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }, { "CourseMachineHighName", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseProfileHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE|NEED_PROFILE }, { "CourseProfileHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE|NEED_PROFILE },
{ "CourseProfileNumPlays", NUM_PANES, NEED_COURSE|NEED_PROFILE },
{ "CourseProfileRank", NUM_PANES, NEED_COURSE|NEED_PROFILE },
{ "CourseNumSteps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }, { "CourseNumSteps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }, { "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }, { "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
@@ -63,16 +49,6 @@ static const Content_t g_Contents[NUM_PANE_CONTENTS] =
{ "CourseRolls", PANE_COURSE_MACHINE_SCORES, NEED_COURSE } { "CourseRolls", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
}; };
static ProfileSlot PlayerMemCard( PlayerNumber pn )
{
switch( pn )
{
case PLAYER_1: return PROFILE_SLOT_PLAYER_1;
case PLAYER_2: return PROFILE_SLOT_PLAYER_2;
default: ASSERT(0); return PROFILE_SLOT_MACHINE;
};
}
PaneDisplay::PaneDisplay() PaneDisplay::PaneDisplay()
{ {
m_CurPane = PANE_INVALID; m_CurPane = PANE_INVALID;
@@ -149,8 +125,6 @@ void PaneDisplay::Load( const CString &sType, PlayerNumber pn )
for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i ) for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i )
{ {
if( g_Contents[i].type == NUM_PANES )
continue; /* skip, disabled */
COMMAND( m_textContents[i], "LoseFocus" ); COMMAND( m_textContents[i], "LoseFocus" );
COMMAND( m_Labels[i], "LoseFocus" ); COMMAND( m_Labels[i], "LoseFocus" );
m_textContents[i].FinishTweening(); m_textContents[i].FinishTweening();
@@ -161,11 +135,6 @@ void PaneDisplay::Load( const CString &sType, PlayerNumber pn )
SetFocus( GetPane() ); SetFocus( GetPane() );
} }
void PaneDisplay::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
}
void PaneDisplay::SetContent( PaneContents c ) void PaneDisplay::SetContent( PaneContents c )
{ {
CString str = "?"; // fill this in CString str = "?"; // fill this in
@@ -210,17 +179,9 @@ void PaneDisplay::SetContent( PaneContents c )
case SONG_MINES: val = rv[RADAR_NUM_MINES]; break; case SONG_MINES: val = rv[RADAR_NUM_MINES]; break;
case COURSE_HANDS: case COURSE_HANDS:
case SONG_HANDS: val = rv[RADAR_NUM_HANDS]; break; case SONG_HANDS: val = rv[RADAR_NUM_HANDS]; break;
case SONG_DIFFICULTY_RADAR_STREAM: val = rv[RADAR_STREAM]; break;
case SONG_DIFFICULTY_RADAR_VOLTAGE: val = rv[RADAR_VOLTAGE]; break;
case SONG_DIFFICULTY_RADAR_AIR: val = rv[RADAR_AIR]; break;
case SONG_DIFFICULTY_RADAR_FREEZE: val = rv[RADAR_FREEZE]; break;
case SONG_DIFFICULTY_RADAR_CHAOS: val = rv[RADAR_CHAOS]; break;
case SONG_PROFILE_HIGH_SCORE: case SONG_PROFILE_HIGH_SCORE:
val = PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsHighScoreList(pSong,pSteps).GetTopScore().fPercentDP; val = PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsHighScoreList(pSong,pSteps).GetTopScore().fPercentDP;
break; break;
case SONG_PROFILE_NUM_PLAYS:
val = (float) PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsNumTimesPlayed(pSong,pSteps);
break;
case SONG_MACHINE_HIGH_NAME: /* set val for color */ case SONG_MACHINE_HIGH_NAME: /* set val for color */
case SONG_MACHINE_HIGH_SCORE: case SONG_MACHINE_HIGH_SCORE:
@@ -228,74 +189,19 @@ void PaneDisplay::SetContent( PaneContents c )
val = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps).GetTopScore().fPercentDP; val = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps).GetTopScore().fPercentDP;
break; break;
case SONG_MACHINE_RANK:
{
const vector<Song*> best = SONGMAN->GetBestSongs( PROFILE_SLOT_MACHINE );
val = (float) FindIndex( best.begin(), best.end(), pSong );
val += 1;
break;
}
case SONG_PROFILE_RANK:
{
const vector<Song*> best = SONGMAN->GetBestSongs( PlayerMemCard(m_PlayerNumber) );
val = (float) FindIndex( best.begin(), best.end(), pSong );
val += 1;
break;
}
case COURSE_MACHINE_HIGH_NAME: /* set val for color */ case COURSE_MACHINE_HIGH_NAME: /* set val for color */
case COURSE_MACHINE_HIGH_SCORE: case COURSE_MACHINE_HIGH_SCORE:
val = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse,pTrail).GetTopScore().fPercentDP; val = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse,pTrail).GetTopScore().fPercentDP;
break; break;
case COURSE_MACHINE_NUM_PLAYS:
val = (float) PROFILEMAN->GetMachineProfile()->GetCourseNumTimesPlayed( pCourse );
break;
case COURSE_MACHINE_RANK:
{
CourseType ct = PlayModeToCourseType( GAMESTATE->m_PlayMode );
const vector<Course*> best = SONGMAN->GetBestCourses( ct, PROFILE_SLOT_MACHINE );
val = (float) FindIndex( best.begin(), best.end(), pCourse );
val += 1;
}
break;
case COURSE_PROFILE_HIGH_SCORE: case COURSE_PROFILE_HIGH_SCORE:
val = PROFILEMAN->GetProfile(m_PlayerNumber)->GetCourseHighScoreList(pCourse,pTrail).GetTopScore().fPercentDP; val = PROFILEMAN->GetProfile(m_PlayerNumber)->GetCourseHighScoreList(pCourse,pTrail).GetTopScore().fPercentDP;
break; break;
case COURSE_PROFILE_NUM_PLAYS:
val = (float) PROFILEMAN->GetProfile(m_PlayerNumber)->GetCourseNumTimesPlayed( pCourse );
break;
case COURSE_PROFILE_RANK:
{
CourseType ct = PlayModeToCourseType( GAMESTATE->m_PlayMode );
const vector<Course*> best = SONGMAN->GetBestCourses( ct, PlayerMemCard(m_PlayerNumber) );
val = (float) FindIndex( best.begin(), best.end(), pCourse );
val += 1;
}
break;
}; };
if( val == RADAR_VAL_UNKNOWN ) if( val == RADAR_VAL_UNKNOWN )
goto done; goto done;
/* Scale, round, clamp, etc. for floats: */
switch( c )
{
case SONG_DIFFICULTY_RADAR_STREAM:
case SONG_DIFFICULTY_RADAR_VOLTAGE:
case SONG_DIFFICULTY_RADAR_AIR:
case SONG_DIFFICULTY_RADAR_FREEZE:
case SONG_DIFFICULTY_RADAR_CHAOS:
val = roundf( SCALE( val, 0, 1, 0, 10 ) );
val = clamp( val, 0, 10 );
str = ssprintf( "%.0f", val );
break;
}
switch( c ) switch( c )
{ {
case SONG_MACHINE_HIGH_NAME: case SONG_MACHINE_HIGH_NAME:
@@ -347,14 +253,6 @@ void PaneDisplay::SetContent( PaneContents c )
case COURSE_ROLLS: case COURSE_ROLLS:
case COURSE_MINES: case COURSE_MINES:
case COURSE_HANDS: case COURSE_HANDS:
case SONG_MACHINE_NUM_PLAYS:
case COURSE_MACHINE_NUM_PLAYS:
case SONG_PROFILE_NUM_PLAYS:
case COURSE_PROFILE_NUM_PLAYS:
case SONG_MACHINE_RANK:
case COURSE_MACHINE_RANK:
case SONG_PROFILE_RANK:
case COURSE_PROFILE_RANK:
str = ssprintf( "%.0f", val ); str = ssprintf( "%.0f", val );
} }
} }
@@ -411,9 +309,6 @@ void PaneDisplay::SetFocus( PaneTypes NewPane )
for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i ) for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i )
{ {
if( g_Contents[i].type == NUM_PANES )
continue; /* skip, disabled */
if( g_Contents[i].type == m_CurPane ) if( g_Contents[i].type == m_CurPane )
{ {
COMMAND( m_textContents[i], "LoseFocus" ); COMMAND( m_textContents[i], "LoseFocus" );
-16
View File
@@ -5,7 +5,6 @@
#include "ActorFrame.h" #include "ActorFrame.h"
#include "ActorCommands.h" #include "ActorCommands.h"
#include "Sprite.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "AutoActor.h" #include "AutoActor.h"
@@ -30,25 +29,12 @@ enum PaneContents
SONG_ROLLS, SONG_ROLLS,
SONG_MINES, SONG_MINES,
SONG_HANDS, SONG_HANDS,
SONG_DIFFICULTY_RADAR_STREAM,
SONG_DIFFICULTY_RADAR_CHAOS,
SONG_DIFFICULTY_RADAR_FREEZE,
SONG_DIFFICULTY_RADAR_AIR,
SONG_DIFFICULTY_RADAR_VOLTAGE,
SONG_MACHINE_HIGH_SCORE, SONG_MACHINE_HIGH_SCORE,
SONG_MACHINE_NUM_PLAYS,
SONG_MACHINE_RANK,
SONG_MACHINE_HIGH_NAME, SONG_MACHINE_HIGH_NAME,
SONG_PROFILE_HIGH_SCORE, SONG_PROFILE_HIGH_SCORE,
SONG_PROFILE_NUM_PLAYS,
SONG_PROFILE_RANK,
COURSE_MACHINE_HIGH_SCORE, COURSE_MACHINE_HIGH_SCORE,
COURSE_MACHINE_NUM_PLAYS,
COURSE_MACHINE_RANK,
COURSE_MACHINE_HIGH_NAME, COURSE_MACHINE_HIGH_NAME,
COURSE_PROFILE_HIGH_SCORE, COURSE_PROFILE_HIGH_SCORE,
COURSE_PROFILE_NUM_PLAYS,
COURSE_PROFILE_RANK,
COURSE_NUM_STEPS, COURSE_NUM_STEPS,
COURSE_JUMPS, COURSE_JUMPS,
COURSE_HOLDS, COURSE_HOLDS,
@@ -67,8 +53,6 @@ public:
void Load( const CString &sClass, PlayerNumber pn ); void Load( const CString &sClass, PlayerNumber pn );
void SetFromGameState( SortOrder so ); void SetFromGameState( SortOrder so );
void Update( float fDeltaTime );
private: private:
void SetFocus( PaneTypes NewPane ); void SetFocus( PaneTypes NewPane );
PaneTypes GetPane() const; PaneTypes GetPane() const;