simplify
This commit is contained in:
@@ -1804,20 +1804,11 @@ void ScreenEdit::TransitionEditState( EditState em )
|
|||||||
GAMESTATE->m_fSongBeat = max( GAMESTATE->m_fSongBeat, 0 );
|
GAMESTATE->m_fSongBeat = max( GAMESTATE->m_fSongBeat, 0 );
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case STATE_RECORDING:
|
|
||||||
break;
|
|
||||||
case STATE_PLAYING:
|
case STATE_PLAYING:
|
||||||
|
case STATE_RECORDING:
|
||||||
GAMESTATE->ResetOriginalSyncData();
|
GAMESTATE->ResetOriginalSyncData();
|
||||||
break;
|
|
||||||
default:
|
|
||||||
ASSERT(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
switch( em )
|
|
||||||
{
|
|
||||||
case STATE_PLAYING:
|
|
||||||
case STATE_RECORDING:
|
|
||||||
/* Stop displaying course attacks, if any, and return to the player's defaults. */
|
/* Stop displaying course attacks, if any, and return to the player's defaults. */
|
||||||
GAMESTATE->RemoveAllActiveAttacks();
|
GAMESTATE->RemoveAllActiveAttacks();
|
||||||
GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks();
|
GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks();
|
||||||
@@ -1835,6 +1826,8 @@ void ScreenEdit::TransitionEditState( EditState em )
|
|||||||
GAMESTATE->ResetNoteSkins();
|
GAMESTATE->ResetNoteSkins();
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
ASSERT(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch( em )
|
switch( em )
|
||||||
|
|||||||
Reference in New Issue
Block a user