diff --git a/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua b/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua index 9b436aa887..770e5164e2 100644 --- a/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua +++ b/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua @@ -18,31 +18,6 @@ local function DifficultyDisplay(pn) return t; end -local function Radar() - local function set(self,player) - local Selection = GAMESTATE:GetCurrentSteps(player) or GAMESTATE:GetCurrentTrail(player) - if not Selection then - self:SetEmpty( player ); - return - end - self:SetFromRadarValues( player, Selection:GetRadarValues(player) ); - - end - - local t = Def.GrooveRadar { - OnCommand=cmd(tweenonscreen); - OffCommand=cmd(tweenoffscreen); - - CurrentStepsP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end; - CurrentStepsP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end; - CurrentTrailP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end; - CurrentTrailP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end; - }; - - return t; -end - - local t = LoadFallbackB(); t[#t+1] = Def.ActorFrame { @@ -351,8 +326,8 @@ end t[#t+1] = Def.ActorFrame{ InitCommand=cmd(x,SCREEN_CENTER_X-190;y,SCREEN_CENTER_Y-32); - ShowCommand=cmd(linear,0.2;diffusealpha,1); - HideCommand=cmd(linear,0.2;diffusealpha,0); + ShowCommand=cmd(stoptweening;linear,0.2;diffusealpha,1); + HideCommand=cmd(stoptweening;linear,0.2;diffusealpha,0); LoadActor("long balloon"); LoadFont("_terminator two 30px")..{ @@ -401,11 +376,11 @@ t[#t+1] = LoadFont("common normal") .. { SetCommand=function(self) local Course = GAMESTATE:GetCurrentCourse() if not Course then - self:hidden(1) + self:visible(false) return end - self:hidden(0) + self:visible(true) self:settext( Course:GetEstimatedNumStages() ); end;