remove IsTransparent. Since we have a separate background layer now, every screen is transparent.
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@@ -259,15 +259,8 @@ void ScreenManager::Draw()
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m_pSharedBGA->Draw();
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if( !m_ScreenStack.empty() && !m_ScreenStack.back().m_pScreen->IsTransparent() ) // top screen isn't transparent
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{
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m_ScreenStack.back().m_pScreen->Draw();
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}
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else
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{
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for( unsigned i=0; i<m_ScreenStack.size(); i++ ) // Draw all screens bottom to top
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m_ScreenStack[i].m_pScreen->Draw();
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}
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for( unsigned i=0; i<m_ScreenStack.size(); i++ ) // Draw all screens bottom to top
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m_ScreenStack[i].m_pScreen->Draw();
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for( unsigned i=0; i<m_OverlayScreens.size(); i++ )
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m_OverlayScreens[i]->Draw();
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