FOREACH_ENUM2 -> FOREACH_ENUM

This commit is contained in:
Glenn Maynard
2006-10-07 08:56:58 +00:00
parent 30fd6d77b4
commit 617e8b5335
39 changed files with 64 additions and 65 deletions
+2 -2
View File
@@ -795,7 +795,7 @@ void RageDisplay_D3D::SendCurrentMatrices()
g_pd3dDevice->SetTransform( D3DTS_VIEW, (D3DMATRIX*)GetViewTop() );
g_pd3dDevice->SetTransform( D3DTS_WORLD, (D3DMATRIX*)GetWorldTop() );
FOREACH_ENUM2( TextureUnit, tu )
FOREACH_ENUM( TextureUnit, tu )
{
// Optimization opportunity: Turn off texture transform if not using texture coords.
g_pd3dDevice->SetTextureStageState( tu, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2 );
@@ -1074,7 +1074,7 @@ void RageDisplay_D3D::DrawLineStrip( const RageSpriteVertex v[], int iNumVerts,
void RageDisplay_D3D::ClearAllTextures()
{
FOREACH_ENUM2( TextureUnit, i )
FOREACH_ENUM( TextureUnit, i )
SetTexture( i, 0 );
g_currentTextureUnit = TextureUnit_1;
}