FOREACH_ENUM2 -> FOREACH_ENUM
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@@ -14,7 +14,7 @@ enum GameController
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NUM_GameController, // leave this at the end
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GameController_Invalid,
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};
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#define FOREACH_GameController( gc ) FOREACH_ENUM2( GameController, gc )
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#define FOREACH_GameController( gc ) FOREACH_ENUM( GameController, gc )
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typedef int GameButton;
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RString GameButtonToString( const InputScheme* pInputs, GameButton i );
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@@ -23,7 +23,7 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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const GameButton NUM_GameButton = 20;
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const GameButton GameButton_Invalid = NUM_GameButton+1;
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#define FOREACH_GameButton( gb ) FOREACH_ENUM2( GameButton, gb )
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#define FOREACH_GameButton( gb ) FOREACH_ENUM( GameButton, gb )
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enum // DanceButtons
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{
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