From 6169ffab68c531ef9b385940a50e36890175b814 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 15 Jul 2003 23:24:48 +0000 Subject: [PATCH] cleanup --- stepmania/src/Player.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 5a599a1505..e8e13367b5 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -236,7 +236,8 @@ void Player::Update( float fDeltaTime ) if( GAMESTATE->m_PlayerController[m_PlayerNumber] != PC_HUMAN ) bIsHoldingButton = true; - m_NoteField.m_bIsHoldingHoldNote[i] = bIsHoldingButton && bSteppedOnTapNote; // set host flag so NoteField can do intelligent drawing + // set hold flag so NoteField can do intelligent drawing + m_NoteField.m_bIsHoldingHoldNote[i] = bIsHoldingButton && bSteppedOnTapNote; if( bSteppedOnTapNote ) // this note is not judged and we stepped on its head m_NoteField.GetHoldNote(i).fStartBeat = fSongBeat; // move the start of this Hold @@ -286,13 +287,6 @@ void Player::Update( float fDeltaTime ) SetHoldNoteScore(i, hns); } -/* Is there a reason this wasn't done within NoteField to begin with? */ -/* if( m_sLastSeenNoteSkin != GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_sNoteSkin ) - { - m_NoteField.ReloadNoteSkin(); - m_sLastSeenNoteSkin = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_sNoteSkin; - } */ - // Why was this originally "BeatToNoteRowNotRounded"? It should be rounded. -Chris /* We want to send the crossed row message exactly when we cross the row--not * .5 before the row. Use MAX3 as a test case: without rounding, autoplay steps