[splittiming] ArrowEffects and ScreenGameplay (222)

This commit is contained in:
Thai Pangsakulyanont
2011-05-09 23:00:29 +07:00
parent 31848e79c4
commit 6162fe519b
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -1325,7 +1325,7 @@ void ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMu
{
const float fFirstBeat = GAMESTATE->m_pCurSong->m_fFirstBeat;
const float fFirstSecond = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( fFirstBeat );
const float fFirstSecond = GAMESTATE->m_pCurSong->m_SongTiming.GetElapsedTimeFromBeat( fFirstBeat );
float fStartDelay = fMinTimeToNotes - fFirstSecond;
fStartDelay = max( fStartDelay, fMinTimeToMusic );
p.m_StartSecond = -fStartDelay;