track the current Trail in GameState
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@@ -888,8 +888,8 @@ bool PrintPercentCompleteForStepsType( RageFile &f, const Profile *pProfile, Ste
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* style is set. */
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if( GAMESTATE->m_CurStyle == STYLE_INVALID )
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GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
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float fMeter = pCourse->GetMeter(st,cd);
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TranslatedWrite(f, ssprintf("(%.2f)",fMeter) );
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int iMeter = pTrail->GetMeter();
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TranslatedWrite(f, ssprintf("(%d)",iMeter) );
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HighScore hs = pProfile->GetCourseHighScoreList(pCourse,pTrail).GetTopScore();
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Grade grade = hs.grade;
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if( grade != GRADE_NO_DATA )
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