track the current Trail in GameState
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@@ -561,10 +561,10 @@ bool PlayerOptions::IsEasierForSongAndSteps( Song* pSong, Steps* pSteps )
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return false;
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}
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bool PlayerOptions::IsEasierForCourse( Course* pCourse, StepsType st, CourseDifficulty cd )
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bool PlayerOptions::IsEasierForCourseAndTrail( Course* pCourse, Trail* pTrail )
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{
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ASSERT( pCourse );
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Trail *pTrail = pCourse->GetTrail( st, cd );
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ASSERT( pTrail );
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FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
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{
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