cursor parts: Sprite -> AutoActor to get rid of baked player text, move Cursor and Underline into their own metrics groups to (rather than lumping to ScreenOptions or OptionRow) so that the name meanings are clearer

This commit is contained in:
Chris Danford
2008-05-05 22:41:34 +00:00
parent 99d10cf7c9
commit 614ba83f48
3 changed files with 37 additions and 49 deletions
+31 -40
View File
@@ -2,13 +2,10 @@
#include "OptionsCursor.h" #include "OptionsCursor.h"
#include "RageUtil.h" #include "RageUtil.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "ActorUtil.h"
OptionsCursor::OptionsCursor() OptionsCursor::OptionsCursor()
{ {
this->AddChild( &m_sprMiddle );
this->AddChild( &m_sprLeft );
this->AddChild( &m_sprRight );
} }
OptionsCursorPlus::OptionsCursorPlus() OptionsCursorPlus::OptionsCursorPlus()
@@ -23,9 +20,9 @@ OptionsCursor::OptionsCursor( const OptionsCursor &cpy ):
{ {
/* Re-add children, or m_SubActors will point to cpy's children and not our own. */ /* Re-add children, or m_SubActors will point to cpy's children and not our own. */
m_SubActors.clear(); m_SubActors.clear();
this->AddChild( &m_sprMiddle ); this->AddChild( m_sprMiddle );
this->AddChild( &m_sprLeft ); this->AddChild( m_sprLeft );
this->AddChild( &m_sprRight ); this->AddChild( m_sprRight );
} }
OptionsCursorPlus::OptionsCursorPlus( const OptionsCursorPlus &cpy ): OptionsCursorPlus::OptionsCursorPlus( const OptionsCursorPlus &cpy ):
@@ -37,30 +34,26 @@ OptionsCursorPlus::OptionsCursorPlus( const OptionsCursorPlus &cpy ):
this->AddChild( m_sprCanGoRight ); this->AddChild( m_sprCanGoRight );
} }
void OptionsCursor::Load( const RString &sType, Element elem, PlayerNumber pn ) void OptionsCursor::Load( const RString &sMetricsGroup )
{ {
RString sElem = ssprintf( "%s %s", elem==cursor?"cursor":"underline", PlayerNumberToString(pn).c_str() ); #define LOAD_SPR( spr, name ) \
RString sPath = THEME->GetPathG( sType, sElem ); spr.Load( THEME->GetPathG(sMetricsGroup,name) ); \
spr->SetName( name ); \
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( spr, sMetricsGroup ); \
this->AddChild( spr );
m_sprMiddle.Load( sPath ); LOAD_SPR( m_sprMiddle, "Middle" );
m_sprLeft.Load( sPath ); LOAD_SPR( m_sprLeft, "Left" );
m_sprRight.Load( sPath ); LOAD_SPR( m_sprRight, "Right" );
#undef LOAD_SPR
m_sprMiddle.StopAnimating();
m_sprLeft.StopAnimating();
m_sprRight.StopAnimating();
m_sprLeft.SetState( 0 );
m_sprMiddle.SetState( 1 );
m_sprRight.SetState( 2 );
} }
void OptionsCursorPlus::Load( const RString &sType, Element elem, PlayerNumber pn ) void OptionsCursorPlus::Load( const RString &sMetricsGroup )
{ {
OptionsCursor::Load( sType, elem, pn ); OptionsCursor::Load( sMetricsGroup );
m_sprCanGoLeft.Load( THEME->GetPathG(sType,"CanGoLeft") ); m_sprCanGoLeft.Load( THEME->GetPathG(sMetricsGroup,"CanGoLeft") );
m_sprCanGoRight.Load( THEME->GetPathG(sType,"CanGoRight") ); m_sprCanGoRight.Load( THEME->GetPathG(sMetricsGroup,"CanGoRight") );
this->AddChild( m_sprCanGoLeft ); this->AddChild( m_sprCanGoLeft );
this->AddChild( m_sprCanGoRight ); this->AddChild( m_sprCanGoRight );
@@ -81,9 +74,9 @@ void OptionsCursor::StopTweening()
{ {
ActorFrame::StopTweening(); ActorFrame::StopTweening();
m_sprMiddle.StopTweening(); m_sprMiddle->StopTweening();
m_sprLeft.StopTweening(); m_sprLeft->StopTweening();
m_sprRight.StopTweening(); m_sprRight->StopTweening();
} }
void OptionsCursorPlus::StopTweening() void OptionsCursorPlus::StopTweening()
@@ -98,9 +91,9 @@ void OptionsCursor::BeginTweening( float fSecs )
{ {
ActorFrame::BeginTweening( fSecs ); ActorFrame::BeginTweening( fSecs );
m_sprMiddle.BeginTweening( fSecs ); m_sprMiddle->BeginTweening( fSecs );
m_sprLeft.BeginTweening( fSecs ); m_sprLeft->BeginTweening( fSecs );
m_sprRight.BeginTweening( fSecs ); m_sprRight->BeginTweening( fSecs );
} }
void OptionsCursorPlus::BeginTweening( float fSecs ) void OptionsCursorPlus::BeginTweening( float fSecs )
@@ -113,27 +106,25 @@ void OptionsCursorPlus::BeginTweening( float fSecs )
void OptionsCursor::SetBarWidth( int iWidth ) void OptionsCursor::SetBarWidth( int iWidth )
{ {
if( iWidth%2 == 1 ) float fWidth = ceilf(iWidth/2.0f)*2.0f; // round up to nearest even number
iWidth++; // round up to nearest even number
float fFrameWidth = m_sprLeft.GetUnzoomedWidth();
m_sprMiddle.SetZoomX( iWidth/(float)fFrameWidth ); m_sprMiddle->ZoomToWidth( fWidth );
m_sprLeft.SetX( -iWidth/2 - fFrameWidth/2 ); m_sprLeft->SetX( -fWidth/2 );
m_sprRight.SetX( +iWidth/2 + fFrameWidth/2 ); m_sprRight->SetX( +fWidth/2 );
} }
void OptionsCursorPlus::SetBarWidth( int iWidth ) void OptionsCursorPlus::SetBarWidth( int iWidth )
{ {
OptionsCursor::SetBarWidth( iWidth ); OptionsCursor::SetBarWidth( iWidth );
m_sprCanGoLeft->SetX( m_sprLeft.GetDestX() ); m_sprCanGoLeft->SetX( m_sprLeft->GetDestX() );
m_sprCanGoRight->SetX( m_sprRight.GetDestX() ); m_sprCanGoRight->SetX( m_sprRight->GetDestX() );
} }
int OptionsCursor::GetBarWidth() const int OptionsCursor::GetBarWidth() const
{ {
float fWidth = m_sprLeft.GetZoomX() * m_sprLeft.GetUnzoomedWidth(); float fWidth = m_sprMiddle->GetZoomX() * m_sprMiddle->GetUnzoomedWidth();
return (int)fWidth; return (int)fWidth;
} }
+5 -8
View File
@@ -8,15 +8,13 @@
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "AutoActor.h" #include "AutoActor.h"
class OptionsCursor : public ActorFrame class OptionsCursor : public ActorFrame
{ {
public: public:
OptionsCursor(); OptionsCursor();
OptionsCursor( const OptionsCursor &cpy ); OptionsCursor( const OptionsCursor &cpy );
enum Element { cursor, underline }; void Load( const RString &sMetricsGroup );
void Load( const RString &sType, Element elem, PlayerNumber pn );
void StopTweening(); void StopTweening();
void BeginTweening( float fSecs ); void BeginTweening( float fSecs );
@@ -24,10 +22,9 @@ public:
int GetBarWidth() const; int GetBarWidth() const;
protected: protected:
AutoActor m_sprMiddle;
Sprite m_sprMiddle; AutoActor m_sprLeft;
Sprite m_sprLeft; AutoActor m_sprRight;
Sprite m_sprRight;
}; };
class OptionsCursorPlus : public OptionsCursor class OptionsCursorPlus : public OptionsCursor
@@ -36,7 +33,7 @@ public:
OptionsCursorPlus(); OptionsCursorPlus();
OptionsCursorPlus( const OptionsCursorPlus &cpy ); OptionsCursorPlus( const OptionsCursorPlus &cpy );
void Load( const RString &sType, Element elem, PlayerNumber pn ); void Load( const RString &sMetricsGroup );
void StopTweening(); void StopTweening();
void BeginTweening( float fSecs ); void BeginTweening( float fSecs );
+1 -1
View File
@@ -134,7 +134,7 @@ void ScreenOptions::Init()
// init cursors // init cursors
FOREACH_PlayerNumber( p ) FOREACH_PlayerNumber( p )
{ {
m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor, p ); m_Cursor[p].Load( "OptionsCursor" + PlayerNumberToString(p) );
m_Cursor[p].SetName( "Cursor" ); m_Cursor[p].SetName( "Cursor" );
LOAD_ALL_COMMANDS( m_Cursor[p] ); LOAD_ALL_COMMANDS( m_Cursor[p] );
m_framePage.AddChild( &m_Cursor[p] ); m_framePage.AddChild( &m_Cursor[p] );