cursor parts: Sprite -> AutoActor to get rid of baked player text, move Cursor and Underline into their own metrics groups to (rather than lumping to ScreenOptions or OptionRow) so that the name meanings are clearer
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@@ -134,7 +134,7 @@ void ScreenOptions::Init()
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// init cursors
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FOREACH_PlayerNumber( p )
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{
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m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor, p );
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m_Cursor[p].Load( "OptionsCursor" + PlayerNumberToString(p) );
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m_Cursor[p].SetName( "Cursor" );
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LOAD_ALL_COMMANDS( m_Cursor[p] );
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m_framePage.AddChild( &m_Cursor[p] );
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