cursor parts: Sprite -> AutoActor to get rid of baked player text, move Cursor and Underline into their own metrics groups to (rather than lumping to ScreenOptions or OptionRow) so that the name meanings are clearer

This commit is contained in:
Chris Danford
2008-05-05 22:41:34 +00:00
parent 99d10cf7c9
commit 614ba83f48
3 changed files with 37 additions and 49 deletions
+1 -1
View File
@@ -134,7 +134,7 @@ void ScreenOptions::Init()
// init cursors
FOREACH_PlayerNumber( p )
{
m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor, p );
m_Cursor[p].Load( "OptionsCursor" + PlayerNumberToString(p) );
m_Cursor[p].SetName( "Cursor" );
LOAD_ALL_COMMANDS( m_Cursor[p] );
m_framePage.AddChild( &m_Cursor[p] );