fix BGAnimation crash
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@@ -1038,7 +1038,8 @@ void BGAnimationLayer::GainingFocus( float fRate, bool bRewindMovie, bool bLoop
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{
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{
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m_fUpdateRate = fRate;
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m_fUpdateRate = fRate;
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ASSERT( m_pActors.size() );
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if( !m_pActors.size() )
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return;
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//
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//
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// The order of these actions is important.
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// The order of these actions is important.
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@@ -1058,6 +1059,9 @@ void BGAnimationLayer::GainingFocus( float fRate, bool bRewindMovie, bool bLoop
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void BGAnimationLayer::LosingFocus()
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void BGAnimationLayer::LosingFocus()
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{
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{
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if( !m_pActors.size() )
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return;
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m_pActors[0]->Command( "pause" );
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m_pActors[0]->Command( "pause" );
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}
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}
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