add experimental MessageManager
This commit is contained in:
@@ -275,7 +275,8 @@ FontManager.cpp FontManager.h GameSoundManager.cpp GameSoundManager.h GameManage
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h \
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InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
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LuaManager.cpp LuaManager.h LightsManager.cpp LightsManager.h \
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MemoryCardManager.cpp MemoryCardManager.h NetworkSyncManager.cpp NetworkSyncManager.h \
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MemoryCardManager.cpp MemoryCardManager.h \
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MessageManager.cpp MessageManager.h NetworkSyncManager.cpp NetworkSyncManager.h \
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NetworkSyncServer.cpp NetworkSyncServer.h NoteSkinManager.cpp NoteSkinManager.h \
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PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h ScreenManager.cpp \
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ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \
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@@ -0,0 +1,67 @@
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#include "global.h"
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#include "MessageManager.h"
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#include "Foreach.h"
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#include "Actor.h"
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#include "RageUtil.h"
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MessageManager* MESSAGEMAN = NULL; // global and accessable from anywhere in our program
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MessageManager::MessageManager()
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{
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}
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MessageManager::~MessageManager()
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{
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}
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void MessageManager::Subscribe( Actor* pActor, const CString& sMessage )
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{
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SubscribersSet& subs = m_MessageToSubscribers[sMessage];
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#if _DEBUG
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SubscribersSet::iterator iter = subs.find(pActor);
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ASSERT_M( iter == subs.end(), "already subscribed" );
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#endif
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subs.insert( pActor );
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}
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void MessageManager::Unsubscribe( Actor* pActor, const CString& sMessage )
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{
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SubscribersSet& subs = m_MessageToSubscribers[sMessage];
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SubscribersSet::iterator iter = subs.find(pActor);
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ASSERT( iter != subs.end() );
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subs.erase( iter );
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}
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void MessageManager::Broadcast( const CString& sMessage )
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{
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SubscribersSet& subs = m_MessageToSubscribers[sMessage];
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FOREACHS_CONST( Actor*, subs, p )
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{
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(*p)->PlayCommand( sMessage );
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,56 @@
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/* MessageManager - Control lights. */
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#ifndef MessageManager_H
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#define MessageManager_H
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#include <set>
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#include <map>
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class Actor;
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struct XNode;
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class MessageManager
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{
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public:
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MessageManager();
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~MessageManager();
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void Subscribe( Actor* pActor, const CString& sMessage );
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void Unsubscribe( Actor* pActor, const CString& sMessage );
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void Broadcast( const CString& sMessage );
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private:
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typedef set<Actor*> SubscribersSet;
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map<CString,SubscribersSet> m_MessageToSubscribers;
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};
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extern MessageManager* MESSAGEMAN; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -62,6 +62,7 @@
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#include "ModelManager.h"
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#include "CryptManager.h"
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#include "NetworkSyncManager.h"
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#include "MessageManager.h"
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#if defined(XBOX)
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#include "Archutils/Xbox/VirtualMemory.h"
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@@ -177,7 +178,8 @@ void ShutdownGame()
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SOUNDMAN->Shutdown();
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SAFE_DELETE( SCREENMAN );
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SAFE_DELETE( NSMAN );
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SAFE_DELETE( MESSAGEMAN );
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SAFE_DELETE( NSMAN );
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/* Delete INPUTMAN before the other INPUTFILTER handlers, or an input
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* driver may try to send a message to INPUTFILTER after we delete it. */
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SAFE_DELETE( INPUTMAN );
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@@ -1084,9 +1086,10 @@ int main(int argc, char* argv[])
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PROFILEMAN = new ProfileManager;
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PROFILEMAN->Init(); // must load after SONGMAN
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UNLOCKMAN = new UnlockSystem;
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NSMAN = new NetworkSyncManager( loading_window );
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NSMAN = new NetworkSyncManager( loading_window );
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MESSAGEMAN = new MessageManager;
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delete loading_window; // destroy this before init'ing Display
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SAFE_DELETE( loading_window ); // destroy this before init'ing Display
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DISPLAY = CreateDisplay();
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@@ -62,7 +62,7 @@ IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -99,7 +99,7 @@ IntDir=.\../Release6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -3012,6 +3012,14 @@ SOURCE=.\MemoryCardManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\MessageManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MessageManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\NetworkSyncManager.cpp
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# End Source File
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# Begin Source File
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@@ -2346,6 +2346,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="MemoryCardManager.h">
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</File>
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<File
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RelativePath="MessageManager.cpp">
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</File>
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<File
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RelativePath="MessageManager.h">
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</File>
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<File
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RelativePath="NetworkSyncManager.cpp">
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</File>
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