diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index 839ecac782..8ddc4013d5 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -19,6 +19,7 @@ sm-ssc v1.2.2 | 201102?? * [GrooveRadar] Changed "Label#OffsetX/Y" metrics to "Label#X/Y". [AJ] * [GrooveRadar] Fixed RadarFrame from not running commands on RadarFrame base. [AJ] * [GrooveRadar] Removed RadarFrameTweenOnScreen and RadarFrameTweenOffScreen metrics. (Themers: Use RadarFrameOnCommand and RadarFrameOffCommand instead) [AJ] +* [GrooveRadar] Removed non-working PreDelayOnCommand, PostDelayOnCommand. (Themers: Use Label#OnCommand and Label#OffCommand instead.) [AJ] 20110218 -------- diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini index 42029f569e..c0c7348f48 100644 --- a/Themes/_fallback/metrics.ini +++ b/Themes/_fallback/metrics.ini @@ -514,11 +514,9 @@ DisablePremiumInEventMode=false # Polar graph that shows difficulty stuff in depth # how thick the line is EdgeWidth=2 -# ? -LabelOnDelay=0 # How visible the middle is CenterAlpha=0.25 -# what to do with each players part of the graph +# what to do with each player's part of the graph RadarValueMapP1OnCommand=diffuse,PlayerColor(PLAYER_1) RadarValueMapP2OnCommand=diffuse,PlayerColor(PLAYER_2) diff --git a/src/GrooveRadar.cpp b/src/GrooveRadar.cpp index 297a12b217..fb1712a330 100644 --- a/src/GrooveRadar.cpp +++ b/src/GrooveRadar.cpp @@ -54,31 +54,6 @@ void GrooveRadar::LoadFromNode( const XNode* pNode ) ActorFrame::LoadFromNode( pNode ); } -void GrooveRadar::TweenOnScreen() -{ - for( int c=0; cSetTextureMode( TextureUnit_1, TextureMode_Modulate ); RageSpriteVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives + // xxx: We could either make the values invisible or draw a dot + // (simulating real DDR). TODO: Make that choice up to the themer. -aj if( !m_bValuesVisible ) return; diff --git a/src/GrooveRadar.h b/src/GrooveRadar.h index 79d1f1df28..0df4108aaf 100644 --- a/src/GrooveRadar.h +++ b/src/GrooveRadar.h @@ -22,9 +22,6 @@ public: void SetFromRadarValues( PlayerNumber pn, const RadarValues &rv ); void SetFromSteps( PlayerNumber pn, Steps* pSteps ); // NULL means no Steps - void TweenOnScreen(); - void TweenOffScreen(); - // Lua void PushSelf( lua_State *L );