Add GLES2 files to Makefile and configure.ac (compile with --without-gles2 if you don't want to build it; it doesn't hurt anything though)
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-1
@@ -414,7 +414,9 @@ RageFileDriverSlice.cpp RageFileDriverSlice.h \
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RageFileDriverTimeout.cpp RageFileDriverTimeout.h
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Rage = $(PCRE) $(Lua) $(jsoncpp) $(RageFile) $(RageSoundFileReaders) \
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
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RageBitmapTexture.cpp RageBitmapTexture.h \
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RageDisplay.cpp RageDisplay.h \
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RageDisplay_OGL.cpp RageDisplay_OGL.h \
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RageDisplay_OGL_Helpers.cpp RageDisplay_OGL_Helpers.h glext.h \
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RageDisplay_Null.cpp RageDisplay_Null.h RageException.cpp RageException.h RageInput.cpp RageInput.h \
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RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h \
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@@ -622,6 +624,10 @@ main_SOURCES = $(PNG) \
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$(Actors) \
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$(GlobalSingletons)
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if !WITHOUT_GLES2
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main_SOURCES += RageDisplay_GLES2.cpp RageDisplay_GLES2.h
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endif
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main_LDADD = \
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$(VIDEO_LIBS) \
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$(AUDIO_LIBS) \
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