spacing cleanup
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@@ -194,10 +194,9 @@ void NoteSkinManager::GetNoteSkinNames( const Game* pGame, vector<RString> &AddT
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GetAllNoteSkinNamesForGame( pGame, AddTo );
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}
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bool NoteSkinManager::DoesNoteSkinExist( const RString &sSkinName )
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{
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vector<RString> asSkinNames;
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vector<RString> asSkinNames;
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GetAllNoteSkinNamesForGame( GAMESTATE->m_pCurGame, asSkinNames );
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for( unsigned i=0; i<asSkinNames.size(); i++ )
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if( 0==stricmp(sSkinName, asSkinNames[i]) )
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