slight update to comments in here
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@@ -101,7 +101,7 @@ void run()
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CHECK( test.GetElapsedTimeFromBeat(15.0f), 14.5f ); // stopped
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CHECK( test.GetElapsedTimeFromBeat(16), 20.0f );
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/* todo: add warp tests once the warp code is done */
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// todo: add warp tests -aj
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RageTimer foobar;
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/* We can look up the time of any given beat, then look up the beat of that
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@@ -124,10 +124,10 @@ int q = 0;
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}
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LOG->Trace("... %i in %f", q, foobar.GetDeltaTime());
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// todo: add warp segments
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TimingData test2;
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test2.AddBPMSegment( BPMSegment(0, 60) );
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test2.AddStopSegment( StopSegment(0, 1) );
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//test2.AddWarpSegment( WarpSegment() );
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CHECK( test2.GetBeatFromElapsedTime(-1), -1.0f );
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CHECK( test2.GetBeatFromElapsedTime(0), 0.0f );
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CHECK( test2.GetBeatFromElapsedTime(1), 0.0f );
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