cleanup, const fix
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@@ -82,7 +82,7 @@ void DWILoader::DWIcharToNoteCol( char c, GameController i, int &col1Out, int &c
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* 1/192nds. So, we have to do a check to figure out what it really
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* means. If it contains 0s, it's most likely 192nds; otherwise,
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* it's most likely a jump. Search for a 0 before the next >: */
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bool DWILoader::Is192( CString &sStepData, int pos )
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bool DWILoader::Is192( const CString &sStepData, int pos )
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{
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while( pos < (int) sStepData.size() )
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{
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@@ -108,13 +108,6 @@ bool DWILoader::LoadFromDWITokens(
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out.m_StepsType = STEPS_TYPE_INVALID;
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sStepData1.Replace( "\n", "" );
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sStepData1.Replace( "\r", "" );
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sStepData1.Replace( " ", "" );
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sStepData2.Replace( "\n", "" );
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sStepData2.Replace( "\r", "" );
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sStepData2.Replace( " ", "" );
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if( sMode == "SINGLE" ) out.m_StepsType = STEPS_TYPE_DANCE_SINGLE;
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else if( sMode == "DOUBLE" ) out.m_StepsType = STEPS_TYPE_DANCE_DOUBLE;
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else if( sMode == "COUPLE" ) out.m_StepsType = STEPS_TYPE_DANCE_COUPLE;
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@@ -186,6 +179,8 @@ bool DWILoader::LoadFromDWITokens(
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ASSERT( false );
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}
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sStepData.Replace("\n", "");
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sStepData.Replace("\r", "");
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sStepData.Replace("\t", "");
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sStepData.Replace(" ", "");
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