cleanup
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@@ -300,10 +300,10 @@ float ArrowEffects::GetXPos( const PlayerState* pPlayerState, int iColNum, float
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const bool bEvenBeat = ( int(fBeat) % 2 ) != 0;
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const bool bEvenBeat = ( int(fBeat) % 2 ) != 0;
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/* -100.2 -> -0.2 -> 0.2 */
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if( fBeat < 0 )
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if( fBeat < 0 )
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break;
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break;
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/* -100.2 -> -0.2 -> 0.2 */
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fBeat -= truncf( fBeat );
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fBeat -= truncf( fBeat );
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fBeat += 1;
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fBeat += 1;
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fBeat -= truncf( fBeat );
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fBeat -= truncf( fBeat );
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