[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.

This commit is contained in:
AJ Kelly
2010-02-24 02:40:36 -06:00
parent 01137a22f5
commit 60b86919ba
28 changed files with 413 additions and 397 deletions
+4 -4
View File
@@ -156,7 +156,7 @@ void Screen::Update( float fDeltaTime )
CHECKPOINT_M( ssprintf("ScreenMessage(%s)", ScreenMessageHelpers::ScreenMessageToString(SM).c_str()) );
this->HandleScreenMessage( SM );
/* If the size changed, start over. */
// If the size changed, start over.
if( iSize != m_QueuedMessages.size() )
i = 0;
}
@@ -177,12 +177,12 @@ void Screen::Input( const InputEventPlus &input )
if( m_Codes.InputMessage(input, msg) )
this->HandleMessage( msg );
/* Don't send release messages with the default handler. */
// Don't send release messages with the default handler.
switch( input.type )
{
case IET_FIRST_PRESS:
case IET_REPEAT:
break; /* OK */
break; // OK
default:
return; // don't care
}
@@ -195,7 +195,7 @@ void Screen::Input( const InputEventPlus &input )
case GAME_BUTTON_MENULEFT: this->MenuLeft ( input ); return;
case GAME_BUTTON_MENURIGHT: this->MenuRight ( input ); return;
case GAME_BUTTON_BACK:
/* Don't make the user hold the back button if they're pressing escape and escape is the back button. */
// Don't make the user hold the back button if they're pressing escape and escape is the back button.
if( !PREFSMAN->m_bDelayedBack || input.type==IET_REPEAT || (input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_ESC) )
this->MenuBack( input );
return;